diff options
| author | MrSmite <mrsmite@att.net> | 2012-12-14 00:46:36 -0500 |
|---|---|---|
| committer | MrSmite <mrsmite@att.net> | 2012-12-15 00:06:32 -0500 |
| commit | 04f08d26a72ab29b11fc2aaef65bc54078cc2086 (patch) | |
| tree | 23beab0b3ebbdb661fec8c7015d0acd1cb6f8b50 /sql/updates/characters | |
| parent | 1f869ce3a52f2df27b004386d2aaf989254276ff (diff) | |
Implements saving of loot (items / money) contained inside lootable inventory items.
* Unlooted items / money persist across player sessions
* Loot inside items is tied to the item rather than the player so if trading
partially looted items becomes possible, this implementation will still work
* New tables added:
characters_database.sql (first time users)
characters_create_item_loot.sql (existing users)
Implementation Can be tested with:
Watertight Trunk [21113]
Bulging Sack of Gems [25422]
Fat Sack of Coins [11937]
Closes #2048
Diffstat (limited to 'sql/updates/characters')
| -rw-r--r-- | sql/updates/characters/characters_create_item_loot.sql | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/sql/updates/characters/characters_create_item_loot.sql b/sql/updates/characters/characters_create_item_loot.sql new file mode 100644 index 00000000000..3c1529e8bdf --- /dev/null +++ b/sql/updates/characters/characters_create_item_loot.sql @@ -0,0 +1,52 @@ +/* +SQLyog Ultimate v9.63 +MySQL - 5.5.21 : Database - characters +********************************************************************* +*/ + +/*!40101 SET NAMES utf8 */; + +/*!40101 SET SQL_MODE=''*/; + +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `item_loot_items` +-- + +DROP TABLE IF EXISTS `item_loot_items`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `item_loot_items` ( + `container_id` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'guid of container (item_instance.guid)', + `item_id` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'loot item entry (item_instance.itemEntry)', + `item_count` int(10) NOT NULL DEFAULT '0' COMMENT 'stack size', + `follow_rules` tinyint(1) NOT NULL DEFAULT '0' COMMENT 'follow loot rules', + `ffa` tinyint(1) NOT NULL DEFAULT '0' COMMENT 'free-for-all', + `blocked` tinyint(1) NOT NULL DEFAULT '0', + `counted` tinyint(1) NOT NULL DEFAULT '0', + `under_threshold` tinyint(1) NOT NULL DEFAULT '0', + `needs_quest` tinyint(1) NOT NULL DEFAULT '0' COMMENT 'quest drop', + `rnd_prop` int(10) NOT NULL DEFAULT '0' COMMENT 'random enchantment added when originally rolled', + `rnd_suffix` int(10) NOT NULL DEFAULT '0' COMMENT 'random suffix added when originally rolled' +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Table structure for table `item_loot_money` +-- + +DROP TABLE IF EXISTS `item_loot_money`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `item_loot_money` ( + `container_id` int(10) NOT NULL DEFAULT '0' COMMENT 'guid of container (item_instance.guid)', + `money` int(10) NOT NULL DEFAULT '0' COMMENT 'money loot (in copper)' +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; |
