diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-04-11 23:57:29 -0300 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-04-27 12:25:52 +0200 |
| commit | 7dcc185a151745c8a12e23708bb5d457e5796032 (patch) | |
| tree | 846690eec6d891fd501542f236b929f9de8f9d98 /sql/updates/characters | |
| parent | a2ee35d9a3c390e32ddbe758ec9b2cdc14569970 (diff) | |
Core/Instance: stop updating the instance resettimes based on creature respawns
- Rather update normal instance reset time to 2 hours after last creature kill
- This fixes yet another integer overflow due to the possibility of having time_t max showing up
- Also change respawntime and resettime fields to bigint on respawn/instance related tables
- Start using prepared statements on the InstanceSaveMgr
(cherry picked from commit 4c593f12caa162c1bfb831bdbed934bb39155ddb)
Diffstat (limited to 'sql/updates/characters')
| -rw-r--r-- | sql/updates/characters/master/2020_04_26_01_characters_2017_04_12_01_characters.sql | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/sql/updates/characters/master/2020_04_26_01_characters_2017_04_12_01_characters.sql b/sql/updates/characters/master/2020_04_26_01_characters_2017_04_12_01_characters.sql new file mode 100644 index 00000000000..ed5617d2750 --- /dev/null +++ b/sql/updates/characters/master/2020_04_26_01_characters_2017_04_12_01_characters.sql @@ -0,0 +1,4 @@ +ALTER TABLE `creature_respawn` CHANGE `respawnTime` `respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0'; +ALTER TABLE `gameobject_respawn` CHANGE `respawnTime` `respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0'; +ALTER TABLE `instance` CHANGE `resettime` `resettime` bigint(20) unsigned NOT NULL DEFAULT '0'; +ALTER TABLE `instance_reset` CHANGE `resettime` `resettime` bigint(20) unsigned NOT NULL DEFAULT '0'; |
