diff options
| author | pete318 <pete318@hotmail.com> | 2015-07-25 16:34:19 +0000 |
|---|---|---|
| committer | r00ty <pete318@hotmail.com> | 2015-09-22 21:33:57 +0200 |
| commit | dcb7082277447c21b11c4a1d59f105fa342c172e (patch) | |
| tree | cdfbcfb3f9019499f4c2ffe1540f88b13122e414 /sql/updates/characters | |
| parent | 0427870585f873b724b068541a933cdd68fa35a0 (diff) | |
Map local guids 6.x -> 3.3.35:
Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'sql/updates/characters')
| -rw-r--r-- | sql/updates/characters/2015_08_26_00_characters_335.sql | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/sql/updates/characters/2015_08_26_00_characters_335.sql b/sql/updates/characters/2015_08_26_00_characters_335.sql new file mode 100644 index 00000000000..1f46c5dd7f7 --- /dev/null +++ b/sql/updates/characters/2015_08_26_00_characters_335.sql @@ -0,0 +1,16 @@ +-- Keep only the highest guid PvE or PvP (not bones) corpse per player guid +DELETE c FROM `corpse` c LEFT JOIN +( + SELECT MAX(`corpseGuid`) AS id + FROM `corpse` + WHERE `corpseType` IN (1,2) + GROUP BY `guid` +) corpsetemp +ON c.`corpseGuid` = corpsetemp.`id` +WHERE corpsetemp.`id` IS NULL; + +-- Remove corpseGUID and set key to player guid +ALTER TABLE `corpse` + DROP `corpseGuid`, + DROP INDEX `idx_player`, + ADD PRIMARY KEY (`guid`); |
