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authorpete318 <pete318@hotmail.com>2015-07-25 16:34:19 +0000
committerr00ty <pete318@hotmail.com>2015-09-22 21:33:57 +0200
commitdcb7082277447c21b11c4a1d59f105fa342c172e (patch)
treecdfbcfb3f9019499f4c2ffe1540f88b13122e414 /sql/updates/characters
parent0427870585f873b724b068541a933cdd68fa35a0 (diff)
Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'sql/updates/characters')
-rw-r--r--sql/updates/characters/2015_08_26_00_characters_335.sql16
1 files changed, 16 insertions, 0 deletions
diff --git a/sql/updates/characters/2015_08_26_00_characters_335.sql b/sql/updates/characters/2015_08_26_00_characters_335.sql
new file mode 100644
index 00000000000..1f46c5dd7f7
--- /dev/null
+++ b/sql/updates/characters/2015_08_26_00_characters_335.sql
@@ -0,0 +1,16 @@
+-- Keep only the highest guid PvE or PvP (not bones) corpse per player guid
+DELETE c FROM `corpse` c LEFT JOIN
+(
+ SELECT MAX(`corpseGuid`) AS id
+ FROM `corpse`
+ WHERE `corpseType` IN (1,2)
+ GROUP BY `guid`
+) corpsetemp
+ON c.`corpseGuid` = corpsetemp.`id`
+WHERE corpsetemp.`id` IS NULL;
+
+-- Remove corpseGUID and set key to player guid
+ALTER TABLE `corpse`
+ DROP `corpseGuid`,
+ DROP INDEX `idx_player`,
+ ADD PRIMARY KEY (`guid`);