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authorGustavo <sirikfoll@hotmail.com>2017-08-17 12:03:56 -0300
committerGitHub <noreply@github.com>2017-08-17 12:03:56 -0300
commit22a7956069c293a3f8eab8adcd84a9f4703f364a (patch)
treee3bb77f4da2c3127be444a64808366e849f53935 /sql/updates
parent7b747848ede0bdb7e12374d3560059ec708e177a (diff)
Core/Scripts: More fixes in boss Lich King (#20147)
* Core/Scripts: More fixes in boss Lich King Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable. Correct height of Spirit Bomb and added the 3 seconds delay on his explosion. Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade. Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
Diffstat (limited to 'sql/updates')
-rw-r--r--sql/updates/world/3.3.5/2017_08_17_00_world.sql2
1 files changed, 2 insertions, 0 deletions
diff --git a/sql/updates/world/3.3.5/2017_08_17_00_world.sql b/sql/updates/world/3.3.5/2017_08_17_00_world.sql
new file mode 100644
index 00000000000..01b07f50fba
--- /dev/null
+++ b/sql/updates/world/3.3.5/2017_08_17_00_world.sql
@@ -0,0 +1,2 @@
+-- Vile Spirit + (1),(2),(3) / Wicked Spirit + (1),(2),(3)
+UPDATE `creature_template` SET `InhabitType`=4 WHERE `entry` IN (39190,39287,39288,39289,37799,39284,39285,39286);