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author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2021-01-22 19:48:50 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-03-06 00:56:46 +0100 |
commit | 5180abfb19b9c1c4f2df2fbfa918a62f1c4ae995 (patch) | |
tree | 8038c606101b28bd8675149a11aef9aa62ff7fb0 /sql/updates | |
parent | f74b4cb265d8ff9aab8e5734124dd3d2ec1b8a1a (diff) |
Core/Creature: Add new db field InteractionPauseTimer (#25880)
* Core/Creature: Add new db field InteractionPauseTimer
Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)
* Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value
* Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer
* Handle InteractionPauseTimer set to 0 as "don't stop at all"
* Implement InteractionPauseTimer in creature_movement_override
creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature)
* Read default InteractionPauseTimer from worldserver.conf
* Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
(cherry picked from commit a22bc236ebc038c723774e5b38cd93e814ccc43d)
Diffstat (limited to 'sql/updates')
-rw-r--r-- | sql/updates/world/master/2022_03_05_91_world_2021_01_22_01_world.sql | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/sql/updates/world/master/2022_03_05_91_world_2021_01_22_01_world.sql b/sql/updates/world/master/2022_03_05_91_world_2021_01_22_01_world.sql new file mode 100644 index 00000000000..7b6a52d70ae --- /dev/null +++ b/sql/updates/world/master/2022_03_05_91_world_2021_01_22_01_world.sql @@ -0,0 +1,16 @@ +-- +ALTER TABLE `creature_template_movement` CHANGE `Ground` `Ground` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` CHANGE `Swim` `Swim` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` CHANGE `Flight` `Flight` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` CHANGE `Rooted` `Rooted` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` CHANGE `Chase` `Chase` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` CHANGE `Random` `Random` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` ADD COLUMN `InteractionPauseTimer` INT(10) UNSIGNED DEFAULT NULL NULL COMMENT 'Time (in milliseconds) during which creature will not move after interaction with player' AFTER `Random`; + +ALTER TABLE `creature_movement_override` CHANGE `Ground` `Ground` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` CHANGE `Swim` `Swim` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` CHANGE `Flight` `Flight` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` CHANGE `Rooted` `Rooted` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` CHANGE `Chase` `Chase` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` CHANGE `Random` `Random` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` ADD COLUMN `InteractionPauseTimer` INT(10) UNSIGNED DEFAULT NULL NULL COMMENT 'Time (in milliseconds) during which creature will not move after interaction with player' AFTER `Random`; |