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authormegamage <none@none>2009-03-19 15:16:02 -0600
committermegamage <none@none>2009-03-19 15:16:02 -0600
commit64ce6533a9b5f89336b9a637a33b18230f0a79d8 (patch)
tree48eb0fa7ae4bcc5e016ec23f683f6a9891ab01d7 /sql/updates
parentbf7cfe696497dc7a781cdab6b4641e15fb56bbb7 (diff)
*Update gameobject visual and command. By Vladimir.
--HG-- branch : trunk
Diffstat (limited to 'sql/updates')
-rw-r--r--sql/updates/7493_01_mangos_command.sql7
-rw-r--r--sql/updates/7495_01_mangos_mangos_string.sql7
2 files changed, 14 insertions, 0 deletions
diff --git a/sql/updates/7493_01_mangos_command.sql b/sql/updates/7493_01_mangos_command.sql
new file mode 100644
index 00000000000..59d683cd54e
--- /dev/null
+++ b/sql/updates/7493_01_mangos_command.sql
@@ -0,0 +1,7 @@
+ALTER TABLE db_version CHANGE COLUMN required_7472_01_mangos_mangos_string required_7493_01_mangos_command bit;
+
+DELETE FROM `command` WHERE `name` IN ('gobject near','gobject phase','gobject setphase');
+
+INSERT INTO `command` VALUES
+('gobject near',2,'Syntax: .gobject near [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.'),
+('gobject setphase',2,'Syntax: .gobject setphase #guid #phasemask\r\n\r\nGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.');
diff --git a/sql/updates/7495_01_mangos_mangos_string.sql b/sql/updates/7495_01_mangos_mangos_string.sql
new file mode 100644
index 00000000000..2053b882e06
--- /dev/null
+++ b/sql/updates/7495_01_mangos_mangos_string.sql
@@ -0,0 +1,7 @@
+ALTER TABLE db_version CHANGE COLUMN required_7493_01_mangos_command required_7495_01_mangos_mangos_string bit;
+
+DELETE FROM mangos_string WHERE entry IN (276,277,524);
+INSERT INTO mangos_string VALUES
+(276,'Game Object |cffffffff|Hgameobject:%d|h[%s]|h|r (GUID: %u) turned',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(277,'Game Object |cffffffff|Hgameobject:%d|h[%s]|h|r (GUID: %u) moved',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(524,'Selected object:\n|cffffffff|Hgameobject:%d|h[%s]|h|r GUID: %u ID: %u\nX: %f Y: %f Z: %f MapId: %u\nOrientation: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);