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authorAstellar <none@none>2010-01-07 00:24:58 +0300
committerAstellar <none@none>2010-01-07 00:24:58 +0300
commitb0e7dc95a4a05f3e78c833c0de29749e4df044af (patch)
tree39a01d18b698f8cbf7152ae7fd8f9624ff05226a /sql/updates
parent3c3197ae71efffe723fa4b252f98d6f500d73ce4 (diff)
Fixes issue 152. Now Improved Water Shield works as intended.
1. Removed hardcoded proc chance for Lesser Healing Wave (all ranks had equal proc chance). 2. Added proc chance for Chain Heal (patch 3.2). 3. Fixed bug with Lesser Healing Wave and Chain Heal rolled default spell proc chance at first and then correct chance in dummy proc. So they have never ever proced for low ranks of the talent. 4. Removed consumption of charges (patch 3.2). --HG-- branch : trunk
Diffstat (limited to 'sql/updates')
-rw-r--r--sql/updates/6915_world_spell_proc_event.sql1
1 files changed, 1 insertions, 0 deletions
diff --git a/sql/updates/6915_world_spell_proc_event.sql b/sql/updates/6915_world_spell_proc_event.sql
new file mode 100644
index 00000000000..5ef9121cc44
--- /dev/null
+++ b/sql/updates/6915_world_spell_proc_event.sql
@@ -0,0 +1 @@
+UPDATE spell_proc_event SET spellFamilyMask0 = spellFamilyMask0 | 0x100, customChance = 100 WHERE entry IN (16198, 16180, 16196); \ No newline at end of file