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authorTrista <aconstantgoal@abv.bg>2013-03-08 04:45:15 +0200
committerTrista <aconstantgoal@abv.bg>2013-03-08 04:55:44 +0200
commit17061cb9e52d409f70dbe063b73cae9cd02c7db3 (patch)
tree46f736cbc875bf8025bb5b2de8949ae2a94e25ae /sql
parent3a9c26225ef9737cac3095ab8aa24e271b9800f0 (diff)
Scripts/Icecrown: Add script* support for Borrowed Technology/Volatility quests
* There are heavy core problems that make it not fully functional for now. 1) Enter vehicle of 31578 is being overriding the vehicle aura of the accessory so it kicks it out. (both get applied to 1, but instead decoy should be to 0). 2) Even if mentioned above get fixed the accessory is supposed to implicitly hit another passenger with explosion and no seat flags for it even unknown. 3) Armored Decoy doesn't keep emote from freeze mechanic when enter vehicle connected with a not supported flag. 4) Vehicle speed seems too fast (there is some general vehicle not correct speed problem with spline being involved). Connected with: #5757
Diffstat (limited to 'sql')
-rw-r--r--sql/updates/world/2013_03_08_00_world_borrowed_technology.sql58
1 files changed, 58 insertions, 0 deletions
diff --git a/sql/updates/world/2013_03_08_00_world_borrowed_technology.sql b/sql/updates/world/2013_03_08_00_world_borrowed_technology.sql
new file mode 100644
index 00000000000..06363183836
--- /dev/null
+++ b/sql/updates/world/2013_03_08_00_world_borrowed_technology.sql
@@ -0,0 +1,58 @@
+-- Fix quests Borrowed Technology, The Solution Solution /Daily/, Volatility, Volatility /Daily/
+-- thanks to genjush for corrections on wrong quest ids
+SET @Skytalon := 31583; -- Frostbrood Skytalon
+SET @Decoy := 31578; -- Armored Decoy
+SET @QuestCredit := 59329; -- Fake Soldier Kill Credit
+SET @Stun := 59292; -- Freeze animation to look like Decoy
+SET @Explosion := 59335; -- The spell that should kill Skytalon and Decoy
+SET @Summon := 59303; -- Summon Skyatalon
+SET @Immolation := 54690; -- Skytalon burning animation spell
+SET @Grab := 59318;
+SET @Bunny := 31630;
+SET @PingBunny := 59375; -- Skytalon cast on accessory bunny to tell it to explode after 6 seconds
+SET @Script := @Bunny * 100; -- Explosion bunny timed action list
+
+-- Set inhabit type only 4 to Explosion Bunny that is a vehicle accessory of the Skytalon, otherwise it falls and add "Smart_AI"
+UPDATE `creature_template` SET `InhabitType`=4,`AIName`='SmartAI',`flags_extra`=flags_extra|128 WHERE `entry`=@Bunny;
+UPDATE `creature_template` SET `unit_flags`=unit_flags|0x00000100|0x00008000,`faction_A`=974,`faction_H`=974,`vehicleId`=279,`InhabitType`=4,`AIName`='',`ScriptName`='npc_frostbrood_skytalon',`HoverHeight`=5 WHERE `entry`=@Skytalon;
+UPDATE `creature_template` SET `unit_flags`=unit_flags|0x00000100|0x00008000,`faction_A`=190,`faction_H`=190,`AIName`='SmartAI' WHERE `entry`=@Decoy;
+
+-- Add missing equipment
+DELETE FROM `creature_equip_template` WHERE `entry`=@Decoy;
+INSERT INTO `creature_equip_template` (`entry`,`id`,`itemEntry1`,`itemEntry2`,`itemEntry3`) VALUES
+(@Decoy,1,21573,0,0); -- Armored Decoy -> Monster - Sword, 1H Alliance PvP
+
+-- Add creature_addon data
+DELETE FROM `creature_template_addon` WHERE `entry`=@Skytalon;
+INSERT INTO `creature_template_addon` (`entry`, `path_id`, `mount`, `bytes1`, `bytes2`, `emote`, `auras`) VALUES
+(@Skytalon,0,0,50331648,1,0, '60534');
+
+-- Insert spell_script names
+DELETE FROM `spell_script_names` WHERE `spell_id` IN (@Grab,@Summon);
+INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
+(@Grab, 'spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy'),
+(@Summon, 'spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon');
+
+-- Quests relations
+UPDATE `quest_template` SET `PrevQuestId`=13290,`NextQuestId`=13383 WHERE `id`=13291; -- Borrowed Technology
+UPDATE `quest_template` SET `PrevQuestId`=13291,`NextQuestId`=0 WHERE `id`=13292; -- The Solution Solution /Daily/
+UPDATE `quest_template` SET `PrevQuestId`=13238,`NextQuestId`=13379 WHERE `id`=13239; -- Volatility
+UPDATE `quest_template` SET `PrevQuestId`=13329,`NextQuestId`=0 WHERE `id`=13261; -- Volatiliy /Daily/
+
+-- Add SAI support for Explosion bunny and Decoy
+DELETE FROM `smart_scripts` WHERE `source_type`=0 AND `entryorguid` IN (@Bunny,@Decoy);
+DELETE FROM `smart_scripts` WHERE `source_type`=9 AND `entryorguid`=@Script;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@Bunny,0,0,0,8,0,100,0,@PingBunny,0,0,0,80,@Script,2,0,0,0,0,1,0,0,0,0,0,0,0, 'Explosion Bunny - On hit by ping bunny - Start timed action list'),
+(@Script,9,0,0,0,0,100,0,6000,6000,0,0,11,@Explosion,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Explosion Bunny - Action 0 - Cast explosion on self'),
+(@Decoy,0,0,1,54,0,100,0,0,0,0,0,64,1,0,0,0,0,0,7,0,0,0,0,0,0,0, 'Armored Decoy - On just summoned - Store invoker /since target summoner fails/'),
+(@Decoy,0,1,2,61,0,100,0,0,0,0,0,11,@Stun,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Armored Decoy - Linked - Cast Freeze animation on self'),
+(@Decoy,0,2,0,61,0,100,0,0,0,0,0,11,@Summon,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Armored Decoy - Linked - Cast summon Skytalon behind'),
+(@Decoy,0,3,0,8,0,100,0,@Explosion,0,0,0,11,@QuestCredit,0,0,0,0,0,12,1,0,0,0,0,0,0, 'Armored Decoy - On hit by explosion - Cast kill credit to stored target');
+
+-- Conditions
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry` IN (@Explosion,@PingBunny);
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorType`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
+(13,1,@Explosion,0,0,31,0,3,@Decoy,0,0,0,0,'', 'Explosion Bunny can hit Armored Decoy'),
+(13,1,@Explosion,0,1,31,0,3,@Skytalon,0,0,0,0,'', 'Explosion Bunny can hit Skytalon'),
+(13,1,@PingBunny,0,0,31,0,3,@Bunny,0,0,0,0,'', 'Ping Bunny can hit only Explosion Bunny');