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authorJaredNinja <github@exclusive-it.nl>2016-09-27 08:38:47 +0200
committerShauren <shauren.trinity@gmail.com>2016-09-27 08:38:47 +0200
commit9c220e8f55eaa8cfc93ed26ea7318430e5c6749b (patch)
treef55073f3e9df9aa9f5dafb3c87951bc03bf6ad28 /sql
parentf17471e9d1424da3f1575e147adb18b1876552ee (diff)
Core/Player: Allow graveyards to be specified for areas, not only zones
Closes #14089 Closes #18006
Diffstat (limited to 'sql')
-rw-r--r--sql/updates/world/6.x/2016_09_27_00_world.sql3
1 files changed, 3 insertions, 0 deletions
diff --git a/sql/updates/world/6.x/2016_09_27_00_world.sql b/sql/updates/world/6.x/2016_09_27_00_world.sql
new file mode 100644
index 00000000000..1db53d35bc5
--- /dev/null
+++ b/sql/updates/world/6.x/2016_09_27_00_world.sql
@@ -0,0 +1,3 @@
+-- Changing subzone 6170 (Northshire, Elwynn). Was zone 12 before, not right.
+-- Part of my total fix for graveyard problems (https://github.com/TrinityCore/TrinityCore/issues/14089)
+UPDATE `graveyard_zone` SET `GhostZone`= 6170 WHERE `ID`= 105 AND `Faction`= 469;