diff options
| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2021-01-22 19:48:50 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-22 19:48:50 +0100 |
| commit | a22bc236ebc038c723774e5b38cd93e814ccc43d (patch) | |
| tree | 13776e3ab391e2ab12a7901c8393a2016a2850f7 /sql | |
| parent | bbbf607fe7ab0b58e4d0611d3bff78cfc8a511d0 (diff) | |
Core/Creature: Add new db field InteractionPauseTimer (#25880)
* Core/Creature: Add new db field InteractionPauseTimer
Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)
* Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value
* Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer
* Handle InteractionPauseTimer set to 0 as "don't stop at all"
* Implement InteractionPauseTimer in creature_movement_override
creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature)
* Read default InteractionPauseTimer from worldserver.conf
* Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
Diffstat (limited to 'sql')
| -rw-r--r-- | sql/updates/world/3.3.5/2021_01_22_00_world.sql | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/sql/updates/world/3.3.5/2021_01_22_00_world.sql b/sql/updates/world/3.3.5/2021_01_22_00_world.sql new file mode 100644 index 00000000000..7b6a52d70ae --- /dev/null +++ b/sql/updates/world/3.3.5/2021_01_22_00_world.sql @@ -0,0 +1,16 @@ +-- +ALTER TABLE `creature_template_movement` CHANGE `Ground` `Ground` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` CHANGE `Swim` `Swim` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` CHANGE `Flight` `Flight` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` CHANGE `Rooted` `Rooted` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` CHANGE `Chase` `Chase` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` CHANGE `Random` `Random` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_template_movement` ADD COLUMN `InteractionPauseTimer` INT(10) UNSIGNED DEFAULT NULL NULL COMMENT 'Time (in milliseconds) during which creature will not move after interaction with player' AFTER `Random`; + +ALTER TABLE `creature_movement_override` CHANGE `Ground` `Ground` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` CHANGE `Swim` `Swim` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` CHANGE `Flight` `Flight` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` CHANGE `Rooted` `Rooted` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` CHANGE `Chase` `Chase` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` CHANGE `Random` `Random` TINYINT(3) UNSIGNED DEFAULT NULL NULL; +ALTER TABLE `creature_movement_override` ADD COLUMN `InteractionPauseTimer` INT(10) UNSIGNED DEFAULT NULL NULL COMMENT 'Time (in milliseconds) during which creature will not move after interaction with player' AFTER `Random`; |
