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authorOvahlord <dreadkiller@gmx.de>2024-02-29 14:43:37 +0100
committerGitHub <noreply@github.com>2024-02-29 14:43:37 +0100
commitc541eda54d7e0dddeec329a6beac2948e0b0a40b (patch)
tree90bead53d03937a1c55f4c12cd7f370a8ca13d8d /sql
parent792a4d6c8bab4a8e874c6f0e583f915d05b8d8b3 (diff)
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags (#29541)
* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids * implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged * implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled * implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place * implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids * implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming * implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all * implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor * partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER * deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
Diffstat (limited to 'sql')
-rw-r--r--sql/updates/world/master/2024_02_29_00_world.sql80
1 files changed, 80 insertions, 0 deletions
diff --git a/sql/updates/world/master/2024_02_29_00_world.sql b/sql/updates/world/master/2024_02_29_00_world.sql
new file mode 100644
index 00000000000..faf1e29c781
--- /dev/null
+++ b/sql/updates/world/master/2024_02_29_00_world.sql
@@ -0,0 +1,80 @@
+-- Convert existing data to static flags. There may be some errors in conversion due to dirty unit flag that that's been dumped into the DB which needs manual fixups
+
+-- CREATURE_STATIC_FLAG_CAN_SWIM
+UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
+SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x10000000
+WHERE (ct.`unit_flags` & 0x00008000) != 0;
+
+UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
+SET ctd.`StaticFlags1`= ctd.`StaticFlags1` &~ 0x00000100
+WHERE (ct.`unit_flags` & 0x00008000) != 0;
+
+-- CREATURE_STATIC_FLAG_CANT_SWIM
+UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
+SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x00000100
+WHERE (ct.`unit_flags` & 0x00004000) != 0;
+
+UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
+SET ctd.`StaticFlags1`= ctd.`StaticFlags1` &~ 0x10000000
+WHERE (ct.`unit_flags` & 0x00004000) != 0;
+
+-- CREATURE_STATIC_FLAG_AMPHIBIOUS
+UPDATE `creature_template_difficulty` AS ctd
+LEFT JOIN `creature_template_movement` AS ctm ON ctm.`CreatureId` = ctd.`Entry`
+LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
+SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x00080000
+WHERE ctm.`Ground`= 1 AND ctm.`Swim`= 1 AND (ct.`unit_flags` & 0x00008000) = 0;
+
+-- CREATURE_STATIC_FLAG_SESSILE
+UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template_movement` AS ctm ON ctm.`CreatureId` = ctd.`Entry`
+SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x00000100
+WHERE ctm.`Rooted`= 1;
+
+-- CREATURE_STATIC_FLAG_FLOATING
+UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template_movement` AS ctm ON ctm.`CreatureId` = ctd.`Entry`
+SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x20000000
+WHERE ctm.`Flight`!= 0;
+
+-- CREATURE_STATIC_FLAG_AQUATIC
+UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template_movement` AS ctm ON ctm.`CreatureId` = ctd.`Entry`
+SET ctd.`StaticFlags1`= ctd.`StaticFlags1` | 0x00040000
+WHERE ctm.`Ground`= 0 AND ctm.`Swim`= 1;
+
+-- CREATURE_STATIC_FLAG_3_CANNOT_TURN
+UPDATE `creature_template_difficulty` AS ctd LEFT JOIN `creature_template` AS ct ON ct.`entry` = ctd.`Entry`
+SET ctd.`StaticFlags3`= ctd.`StaticFlags3` | 0x02000000
+WHERE (ct.`unit_flags2` & 0x00008000) != 0;
+
+-- Remove unit flags that are now handled by static flags
+UPDATE `creature_template` SET `unit_flags`= `unit_flags` &~ (0x00008000 | 0x00004000);
+UPDATE `creature_template` SET `unit_flags2`= `unit_flags2` &~ 0x00008000;
+
+-- Add new movement settings
+ALTER TABLE `creature_template_movement`
+ ADD COLUMN `HoverInitiallyEnabled` TINYINT UNSIGNED NULL AFTER `CreatureId`;
+
+UPDATE `creature_template_movement` SET `HoverInitiallyEnabled`= 1 WHERE `Ground` = 2;
+
+ALTER TABLE `creature_movement_override`
+ ADD COLUMN `HoverInitiallyEnabled` TINYINT UNSIGNED NULL AFTER `SpawnId`;
+
+UPDATE `creature_movement_override` SET `HoverInitiallyEnabled`= 1 WHERE `Ground` = 2;
+
+-- Remove deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
+UPDATE `creature_template` SET `flags_extra`= `flags_extra` &~ 0x200;
+
+-- Conversion done. Drop old columns
+ALTER TABLE `creature_movement_override`
+ DROP COLUMN `Ground`,
+ DROP COLUMN `Swim`,
+ DROP COLUMN `Flight`,
+ DROP COLUMN `Rooted`;
+
+ALTER TABLE `creature_template_movement`
+ DROP COLUMN `Ground`,
+ DROP COLUMN `Swim`,
+ DROP COLUMN `Flight`,
+ DROP COLUMN `Rooted`;
+
+-- Converted a couple script hacks to static flags where they belong
+UPDATE `creature_template_difficulty` SET `StaticFlags1`= `StaticFlags1` | 0x00000100 WHERE `Entry` IN (37081, 38038);