diff options
| author | treeston <treeston.mmoc@gmail.com> | 2015-09-18 22:19:21 +0200 |
|---|---|---|
| committer | MitchesD <majklprofik@seznam.cz> | 2015-10-30 11:46:37 +0100 |
| commit | f3b5bdc0b3e08a86f20af521307cf043218eedcb (patch) | |
| tree | e1e8e70955767aa5ce4539e35b6b08540dbfb2ba /sql | |
| parent | dba753b0ef2cedb73065ad331ba041197f530bfd (diff) | |
Scripts/Naxxramas: Bugfixes to the Noth encounter.
- Added missing raid boss emotes
- Fixed an issue where Noth would stand idly after blinking if his current target stood still
- Fixed some reset edge cases
- Prevent Noth from dying during Balcony phase
- Fix targeting of 25-man Curse of the Plaguebringer (now has 8 targets, down from 10)
- Fix balcony/ground phase durations to be blizzlike
- Fix an issue where summoned mobs would sometimes not be aggroed automatically
- Get rid of ugly millisecond values in favor of seconds times constant
- Moved the chance to yell on kill to the database
- Prevent AoE abilities from hitting Noth during the balcony phase
- General cleanup of events handling
- Generally make @Nayd happy
(cherry picked from commit 3fc1bb1abf0d4ae7b37507c62a3b57175477ce2f)
# Conflicts:
# src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
Diffstat (limited to 'sql')
| -rw-r--r-- | sql/updates/world/2015_10_30_02_world_2015_10_10_00.sql | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/sql/updates/world/2015_10_30_02_world_2015_10_10_00.sql b/sql/updates/world/2015_10_30_02_world_2015_10_10_00.sql new file mode 100644 index 00000000000..c26303006b7 --- /dev/null +++ b/sql/updates/world/2015_10_30_02_world_2015_10_10_00.sql @@ -0,0 +1,9 @@ +-- +UPDATE `creature_text` SET `probability`=20 WHERE `entry`=15954 AND `groupid`=2; + +DELETE FROM `creature_text` WHERE `entry`=15954 AND `groupid` in (4,5,6,7); +INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`probability`,`BroadcastTextId`,`TextRange`,`comment`) VALUES +(15954,4,0,"%s summons forth Skeletal Warriors!",41,100,32974,3,"Noth EMOTE_SUMMON"), +(15954,5,0,"%s raises more skeletons!",41,100,32977,3,"Noth EMOTE_SUMMON_WAVE"), +(15954,6,0,"%s teleports to the balcony above!",41,100,32331,3,"Noth EMOTE_TELEPORT_1"), +(15954,7,0,"%s teleports back into the battle!",41,100,32976,3,"Noth EMOTE_TELEPORT_2"); |
