aboutsummaryrefslogtreecommitdiff
path: root/src/bindings/scripts/ScriptMgr.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-04-11 23:07:07 -0500
committermegamage <none@none>2009-04-11 23:07:07 -0500
commit0010f7ffe38c0432eb337746d71c7129fe74b64b (patch)
tree330a1d3c51a97c286f09ebb87f715ac8fa4b362a /src/bindings/scripts/ScriptMgr.cpp
parentdda2fdff33a6d12d6e8f2913fbb439d9b670890f (diff)
[7648] Resolve problems with expected fall damage at near teleport. Author: VladimirMangos
Move near teleport landing code to WorldSession::HandleMoveTeleportAck. This make Player::TeleportTo code working in same way for both far/near teleports. Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag). Skip movement packets until landing confirmation for near teleport from client. --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions