diff options
author | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
---|---|---|
committer | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
commit | 0cc053ea4d42ce405a915857f75ee00f0f65666b (patch) | |
tree | 7c25955ee5db618deee963f515ba061fbb1e1e8c /src/bindings/scripts/ScriptMgr.cpp | |
parent | f5dea61b66a616110cfc82ff640ec448b1efa702 (diff) |
*Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts/ScriptMgr.cpp')
-rw-r--r-- | src/bindings/scripts/ScriptMgr.cpp | 620 |
1 files changed, 0 insertions, 620 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp deleted file mode 100644 index 96c8876f0fa..00000000000 --- a/src/bindings/scripts/ScriptMgr.cpp +++ /dev/null @@ -1,620 +0,0 @@ -/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/> - * This program is free software licensed under GPL version 2 - * Please see the included DOCS/LICENSE.TXT for more information */ - -#include "precompiled.h" -#include "Config/Config.h" -#include "Database/DatabaseEnv.h" -#include "DBCStores.h" -#include "ObjectMgr.h" -#include "ProgressBar.h" -#include "../system/ScriptLoader.h" -#include "../system/system.h" - -#define _FULLVERSION "TrinityScript" - -#ifndef _TRINITY_SCRIPT_CONFIG -# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf" -#endif _TRINITY_SCRIPT_CONFIG - -int num_sc_scripts; -Script *m_scripts[MAX_SCRIPTS]; - -Config TScriptConfig; - -void FillSpellSummary(); -void LoadOverridenSQLData(); -void LoadOverridenDBCData(); - -void LoadDatabase() -{ - //Get db string from file - std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", ""); - - if (dbstring.empty()) - { - error_log("TSCR: Missing world database info from configuration file. Load database aborted."); - return; - } - - //Initialize connection to DB - if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str())) - { - outstring_log("TSCR: TrinityScript database initialized successfully."); - outstring_log(""); - - pSystemMgr.LoadVersion(); - pSystemMgr.LoadScriptTexts(); - pSystemMgr.LoadScriptTextsCustom(); - pSystemMgr.LoadScriptWaypoints(); - } - else - { - error_log("TSCR: Unable to connect to database at %s. Load database aborted.", dbstring.c_str()); - return; - } - - TScriptDB.HaltDelayThread(); - -} - -struct TSpellSummary { - uint8 Targets; // set of enum SelectTarget - uint8 Effects; // set of enum SelectEffect -}extern *SpellSummary; - -TRINITY_DLL_EXPORT -void ScriptsFree() -{ - // Free Spell Summary - delete []SpellSummary; - - // Free resources before library unload - for (uint16 i =0; i<MAX_SCRIPTS; ++i) - delete m_scripts[i]; - - num_sc_scripts = 0; -} - -TRINITY_DLL_EXPORT -void ScriptsInit(char const* cfg_file = _TRINITY_SCRIPT_CONFIG) -{ - //Trinity Script startup - outstring_log(" _____ _ _ _ ____ _ _"); - outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ "); - outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|"); - outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ "); - outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|"); - outstring_log(" |___/ |_| "); - outstring_log("Trinity Script initializing %s", _FULLVERSION); - outstring_log(""); - - //Get configuration file - if (!TScriptConfig.SetSource(cfg_file)) - error_log("TSCR: Unable to open configuration file. Database will be unaccessible. Configuration values will use default."); - else - outstring_log("TSCR: Using configuration file %s",cfg_file); - - outstring_log(""); - - //Load database (must be called after SD2Config.SetSource). - LoadDatabase(); - - outstring_log("TSCR: Loading C++ scripts"); - barGoLink bar(1); - bar.step(); - outstring_log(""); - - for (uint16 i =0; i<MAX_SCRIPTS; ++i) - m_scripts[i]=NULL; - - FillSpellSummary(); - - AddScripts(); - - outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts); - - outstring_log(">> Load Overriden SQL Data."); - LoadOverridenSQLData(); - outstring_log(">> Load Overriden DBC Data."); - LoadOverridenDBCData(); -} - -//********************************* -//*** Functions used globally *** - -std::string GetConfigValueStr(char const* option) -{ - //Get db string from file - std::string dbstring = TScriptConfig.GetStringDefault(option, ""); - - if (dbstring.empty()) - { - error_log("TSCR: %s is not a valid option.", option); - return "error"; - } - return dbstring; -} - -int32 GetConfigValueInt32(char const* option) -{ - //Get db int from file - int32 dbint = TScriptConfig.GetIntDefault(option, 0); - - return dbint; -} - -float GetConfigValueFloat(char const* option) -{ - //Get db int from file - float dbfloat = TScriptConfig.GetFloatDefault(option, 0); - - return dbfloat; -} - -void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) -{ - if (!pSource) - { - error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry); - return; - } - - if (iTextEntry >= 0) - { - error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); - return; - } - - const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry); - - if (!pData) - { - error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); - return; - } - - debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); - - if(pData->uiSoundId) - { - if(GetSoundEntriesStore()->LookupEntry(pData->uiSoundId)) - { - pSource->SendPlaySound(pData->uiSoundId, false); - } - else - error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId); - } - - if(pData->uiEmote) - { - if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER) - ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote); - else - error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId()); - } - - switch(pData->uiType) - { - case CHAT_TYPE_SAY: - pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_YELL: - pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_TEXT_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_BOSS_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true); - break; - case CHAT_TYPE_WHISPER: - { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID()); - else - error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); - } - break; - case CHAT_TYPE_BOSS_WHISPER: - { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true); - else - error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); - } - break; - case CHAT_TYPE_ZONE_YELL: - pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - } -} - -//********************************* -//*** Functions used internally *** - -void Script::RegisterSelf() -{ - int id = GetScriptId(Name.c_str()); - if(id) - { - m_scripts[id] = this; - ++num_sc_scripts; - } - else if(Name.find("example") == std::string::npos) - { - error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); - delete this; - } -} - -//******************************** -//*** Functions to be Exported *** - -TRINITY_DLL_EXPORT -void OnLogin(Player *pPlayer) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnLogin) return; - tmpscript->pOnLogin(pPlayer); -} - -TRINITY_DLL_EXPORT -void OnLogout(Player *pPlayer) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnLogout) return; - tmpscript->pOnLogout(pPlayer); -} - -TRINITY_DLL_EXPORT -void OnPVPKill(Player *killer, Player *killed) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnPVPKill) return; - tmpscript->pOnPVPKill(killer, killed); -} - -TRINITY_DLL_EXPORT -bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnSpellCast) return true; - return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell); -} - -TRINITY_DLL_EXPORT -uint32 OnGetXP(Player *pPlayer, uint32 amount) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGetXP) return amount; - return tmpscript->pOnGetXP(pPlayer,amount); -} - -TRINITY_DLL_EXPORT -uint32 OnGetMoney(Player *pPlayer, int32 amount) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGetMoney) return amount; - return tmpscript->pOnGetMoney(pPlayer,amount); -} - -TRINITY_DLL_EXPORT -bool OnPlayerChat(Player *pPlayer, const char *text) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnPlayerChat) return true; - return tmpscript->pOnPlayerChat(pPlayer,text); -} - -TRINITY_DLL_EXPORT -void OnServerStartup() -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnServerStartup) return; - tmpscript->pOnServerStartup(); -} - -TRINITY_DLL_EXPORT -void OnServerShutdown() -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnServerShutdown) return; - tmpscript->pOnServerShutdown(); -} - -TRINITY_DLL_EXPORT -void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnAreaChange) return; - tmpscript->pOnAreaChange(pPlayer, pArea); -} - -TRINITY_DLL_EXPORT -bool OnItemClick (Player *pPlayer, Item *pItem) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnItemClick) return true; - return tmpscript->pOnItemClick(pPlayer,pItem); -} - -TRINITY_DLL_EXPORT -bool OnItemOpen (Player *pPlayer, Item *pItem) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnItemOpen) return true; - return tmpscript->pOnItemOpen(pPlayer,pItem); -} - -TRINITY_DLL_EXPORT -bool OnGoClick (Player *pPlayer, GameObject *pGameObject) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGoClick) return true; - return tmpscript->pOnGoClick(pPlayer,pGameObject); -} - -TRINITY_DLL_EXPORT -void OnCreatureKill (Player *pPlayer, Creature *pCreature) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnCreatureKill) return; - tmpscript->pOnCreatureKill(pPlayer,pCreature); -} - -TRINITY_DLL_EXPORT -char const* ScriptsVersion() -{ - return "Default Trinity scripting library"; -} - -TRINITY_DLL_EXPORT -bool GossipHello (Player * pPlayer, Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipHello(pPlayer, pCreature); -} - -TRINITY_DLL_EXPORT -bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) -{ - debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction); -} - -TRINITY_DLL_EXPORT -bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) -{ - debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode); -} - -TRINITY_DLL_EXPORT -bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction) -{ - if(!pGO) - return false; - debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if(!tmpscript || !tmpscript->pGOSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction); -} - -TRINITY_DLL_EXPORT -bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode) -{ - if(!pGO) - return false; - debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction); - - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if(!tmpscript || !tmpscript->pGOSelectWithCode) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode); -} - -TRINITY_DLL_EXPORT -bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest); -} - -TRINITY_DLL_EXPORT -bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest); -} - -TRINITY_DLL_EXPORT -bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestComplete) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest); -} - -TRINITY_DLL_EXPORT -bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pChooseReward) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt); -} - -TRINITY_DLL_EXPORT -uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pNPCDialogStatus(pPlayer, pCreature); -} - -TRINITY_DLL_EXPORT -uint32 GODialogStatus(Player* pPlayer, GameObject* pGO) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGODialogStatus) return 100; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGODialogStatus(pPlayer, pGO); -} - -TRINITY_DLL_EXPORT -bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pItemHello(pPlayer, pItem, pQuest); -} - -TRINITY_DLL_EXPORT -bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest); -} - -TRINITY_DLL_EXPORT -bool GOHello(Player* pPlayer, GameObject* pGO) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOHello(pPlayer, pGO); -} - -TRINITY_DLL_EXPORT -bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest); -} - -TRINITY_DLL_EXPORT -bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOChooseReward) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt); -} - -TRINITY_DLL_EXPORT -bool AreaTrigger(Player* pPlayer, AreaTriggerEntry * atEntry) -{ - Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; - if (!tmpscript || !tmpscript->pAreaTrigger) return false; - - return tmpscript->pAreaTrigger(pPlayer, atEntry); -} - -TRINITY_DLL_EXPORT -CreatureAI* GetAI(Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->GetAI) return NULL; - - return tmpscript->GetAI(pCreature); -} - -TRINITY_DLL_EXPORT -bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemUse) return false; - - return tmpscript->pItemUse(pPlayer, pItem, targets); -} - -TRINITY_DLL_EXPORT -bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto) -{ - Script *tmpscript = m_scripts[pItemProto->ScriptId]; - if (!tmpscript || !tmpscript->pItemExpire) return true; - - return tmpscript->pItemExpire(pPlayer, pItemProto); -} - -TRINITY_DLL_EXPORT -bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget) -{ - Script *tmpscript = m_scripts[crTarget->GetScriptId()]; - - if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; - - return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget); -} - -TRINITY_DLL_EXPORT -bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget) -{ - Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; - - if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; - - return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget); -} - -TRINITY_DLL_EXPORT -bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget) -{ - Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; - - if (!tmpscript || !tmpscript->pEffectDummyItem) return false; - - return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget); -} - -TRINITY_DLL_EXPORT -InstanceData* CreateInstanceData(Map *map) -{ - if (!map->IsDungeon()) return NULL; - - Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; - if (!tmpscript || !tmpscript->GetInstanceData) return NULL; - - return tmpscript->GetInstanceData(map); -} - |