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authorRat <none@none>2010-01-19 11:36:05 +0100
committerRat <none@none>2010-01-19 11:36:05 +0100
commit0cc053ea4d42ce405a915857f75ee00f0f65666b (patch)
tree7c25955ee5db618deee963f515ba061fbb1e1e8c /src/bindings/scripts/ScriptMgr.cpp
parentf5dea61b66a616110cfc82ff640ec448b1efa702 (diff)
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/ScriptMgr.cpp')
-rw-r--r--src/bindings/scripts/ScriptMgr.cpp620
1 files changed, 0 insertions, 620 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
deleted file mode 100644
index 96c8876f0fa..00000000000
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ /dev/null
@@ -1,620 +0,0 @@
-/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software licensed under GPL version 2
- * Please see the included DOCS/LICENSE.TXT for more information */
-
-#include "precompiled.h"
-#include "Config/Config.h"
-#include "Database/DatabaseEnv.h"
-#include "DBCStores.h"
-#include "ObjectMgr.h"
-#include "ProgressBar.h"
-#include "../system/ScriptLoader.h"
-#include "../system/system.h"
-
-#define _FULLVERSION "TrinityScript"
-
-#ifndef _TRINITY_SCRIPT_CONFIG
-# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf"
-#endif _TRINITY_SCRIPT_CONFIG
-
-int num_sc_scripts;
-Script *m_scripts[MAX_SCRIPTS];
-
-Config TScriptConfig;
-
-void FillSpellSummary();
-void LoadOverridenSQLData();
-void LoadOverridenDBCData();
-
-void LoadDatabase()
-{
- //Get db string from file
- std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", "");
-
- if (dbstring.empty())
- {
- error_log("TSCR: Missing world database info from configuration file. Load database aborted.");
- return;
- }
-
- //Initialize connection to DB
- if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()))
- {
- outstring_log("TSCR: TrinityScript database initialized successfully.");
- outstring_log("");
-
- pSystemMgr.LoadVersion();
- pSystemMgr.LoadScriptTexts();
- pSystemMgr.LoadScriptTextsCustom();
- pSystemMgr.LoadScriptWaypoints();
- }
- else
- {
- error_log("TSCR: Unable to connect to database at %s. Load database aborted.", dbstring.c_str());
- return;
- }
-
- TScriptDB.HaltDelayThread();
-
-}
-
-struct TSpellSummary {
- uint8 Targets; // set of enum SelectTarget
- uint8 Effects; // set of enum SelectEffect
-}extern *SpellSummary;
-
-TRINITY_DLL_EXPORT
-void ScriptsFree()
-{
- // Free Spell Summary
- delete []SpellSummary;
-
- // Free resources before library unload
- for (uint16 i =0; i<MAX_SCRIPTS; ++i)
- delete m_scripts[i];
-
- num_sc_scripts = 0;
-}
-
-TRINITY_DLL_EXPORT
-void ScriptsInit(char const* cfg_file = _TRINITY_SCRIPT_CONFIG)
-{
- //Trinity Script startup
- outstring_log(" _____ _ _ _ ____ _ _");
- outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ ");
- outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
- outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ ");
- outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|");
- outstring_log(" |___/ |_| ");
- outstring_log("Trinity Script initializing %s", _FULLVERSION);
- outstring_log("");
-
- //Get configuration file
- if (!TScriptConfig.SetSource(cfg_file))
- error_log("TSCR: Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
- else
- outstring_log("TSCR: Using configuration file %s",cfg_file);
-
- outstring_log("");
-
- //Load database (must be called after SD2Config.SetSource).
- LoadDatabase();
-
- outstring_log("TSCR: Loading C++ scripts");
- barGoLink bar(1);
- bar.step();
- outstring_log("");
-
- for (uint16 i =0; i<MAX_SCRIPTS; ++i)
- m_scripts[i]=NULL;
-
- FillSpellSummary();
-
- AddScripts();
-
- outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
-
- outstring_log(">> Load Overriden SQL Data.");
- LoadOverridenSQLData();
- outstring_log(">> Load Overriden DBC Data.");
- LoadOverridenDBCData();
-}
-
-//*********************************
-//*** Functions used globally ***
-
-std::string GetConfigValueStr(char const* option)
-{
- //Get db string from file
- std::string dbstring = TScriptConfig.GetStringDefault(option, "");
-
- if (dbstring.empty())
- {
- error_log("TSCR: %s is not a valid option.", option);
- return "error";
- }
- return dbstring;
-}
-
-int32 GetConfigValueInt32(char const* option)
-{
- //Get db int from file
- int32 dbint = TScriptConfig.GetIntDefault(option, 0);
-
- return dbint;
-}
-
-float GetConfigValueFloat(char const* option)
-{
- //Get db int from file
- float dbfloat = TScriptConfig.GetFloatDefault(option, 0);
-
- return dbfloat;
-}
-
-void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
-{
- if (!pSource)
- {
- error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
- return;
- }
-
- if (iTextEntry >= 0)
- {
- error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
- return;
- }
-
- const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry);
-
- if (!pData)
- {
- error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
- return;
- }
-
- debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
-
- if(pData->uiSoundId)
- {
- if(GetSoundEntriesStore()->LookupEntry(pData->uiSoundId))
- {
- pSource->SendPlaySound(pData->uiSoundId, false);
- }
- else
- error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
- }
-
- if(pData->uiEmote)
- {
- if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
- ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
- else
- error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
- }
-
- switch(pData->uiType)
- {
- case CHAT_TYPE_SAY:
- pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
- break;
- case CHAT_TYPE_YELL:
- pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
- break;
- case CHAT_TYPE_TEXT_EMOTE:
- pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0);
- break;
- case CHAT_TYPE_BOSS_EMOTE:
- pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true);
- break;
- case CHAT_TYPE_WHISPER:
- {
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
- pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID());
- else
- error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
- }
- break;
- case CHAT_TYPE_BOSS_WHISPER:
- {
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
- pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true);
- else
- error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
- }
- break;
- case CHAT_TYPE_ZONE_YELL:
- pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
- break;
- }
-}
-
-//*********************************
-//*** Functions used internally ***
-
-void Script::RegisterSelf()
-{
- int id = GetScriptId(Name.c_str());
- if(id)
- {
- m_scripts[id] = this;
- ++num_sc_scripts;
- }
- else if(Name.find("example") == std::string::npos)
- {
- error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
- delete this;
- }
-}
-
-//********************************
-//*** Functions to be Exported ***
-
-TRINITY_DLL_EXPORT
-void OnLogin(Player *pPlayer)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnLogin) return;
- tmpscript->pOnLogin(pPlayer);
-}
-
-TRINITY_DLL_EXPORT
-void OnLogout(Player *pPlayer)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnLogout) return;
- tmpscript->pOnLogout(pPlayer);
-}
-
-TRINITY_DLL_EXPORT
-void OnPVPKill(Player *killer, Player *killed)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnPVPKill) return;
- tmpscript->pOnPVPKill(killer, killed);
-}
-
-TRINITY_DLL_EXPORT
-bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnSpellCast) return true;
- return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell);
-}
-
-TRINITY_DLL_EXPORT
-uint32 OnGetXP(Player *pPlayer, uint32 amount)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnGetXP) return amount;
- return tmpscript->pOnGetXP(pPlayer,amount);
-}
-
-TRINITY_DLL_EXPORT
-uint32 OnGetMoney(Player *pPlayer, int32 amount)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnGetMoney) return amount;
- return tmpscript->pOnGetMoney(pPlayer,amount);
-}
-
-TRINITY_DLL_EXPORT
-bool OnPlayerChat(Player *pPlayer, const char *text)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnPlayerChat) return true;
- return tmpscript->pOnPlayerChat(pPlayer,text);
-}
-
-TRINITY_DLL_EXPORT
-void OnServerStartup()
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnServerStartup) return;
- tmpscript->pOnServerStartup();
-}
-
-TRINITY_DLL_EXPORT
-void OnServerShutdown()
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnServerShutdown) return;
- tmpscript->pOnServerShutdown();
-}
-
-TRINITY_DLL_EXPORT
-void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnAreaChange) return;
- tmpscript->pOnAreaChange(pPlayer, pArea);
-}
-
-TRINITY_DLL_EXPORT
-bool OnItemClick (Player *pPlayer, Item *pItem)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnItemClick) return true;
- return tmpscript->pOnItemClick(pPlayer,pItem);
-}
-
-TRINITY_DLL_EXPORT
-bool OnItemOpen (Player *pPlayer, Item *pItem)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnItemOpen) return true;
- return tmpscript->pOnItemOpen(pPlayer,pItem);
-}
-
-TRINITY_DLL_EXPORT
-bool OnGoClick (Player *pPlayer, GameObject *pGameObject)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnGoClick) return true;
- return tmpscript->pOnGoClick(pPlayer,pGameObject);
-}
-
-TRINITY_DLL_EXPORT
-void OnCreatureKill (Player *pPlayer, Creature *pCreature)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnCreatureKill) return;
- tmpscript->pOnCreatureKill(pPlayer,pCreature);
-}
-
-TRINITY_DLL_EXPORT
-char const* ScriptsVersion()
-{
- return "Default Trinity scripting library";
-}
-
-TRINITY_DLL_EXPORT
-bool GossipHello (Player * pPlayer, Creature* pCreature)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pGossipHello) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipHello(pPlayer, pCreature);
-}
-
-TRINITY_DLL_EXPORT
-bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
-{
- debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
-
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pGossipSelect) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction);
-}
-
-TRINITY_DLL_EXPORT
-bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
-{
- debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction);
-
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode);
-}
-
-TRINITY_DLL_EXPORT
-bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction)
-{
- if(!pGO)
- return false;
- debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
-
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if(!tmpscript || !tmpscript->pGOSelect) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction);
-}
-
-TRINITY_DLL_EXPORT
-bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode)
-{
- if(!pGO)
- return false;
- debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction);
-
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode);
-}
-
-TRINITY_DLL_EXPORT
-bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pQuestAccept) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest);
-}
-
-TRINITY_DLL_EXPORT
-bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pQuestSelect) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest);
-}
-
-TRINITY_DLL_EXPORT
-bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pQuestComplete) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest);
-}
-
-TRINITY_DLL_EXPORT
-bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pChooseReward) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt);
-}
-
-TRINITY_DLL_EXPORT
-uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pNPCDialogStatus(pPlayer, pCreature);
-}
-
-TRINITY_DLL_EXPORT
-uint32 GODialogStatus(Player* pPlayer, GameObject* pGO)
-{
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGODialogStatus(pPlayer, pGO);
-}
-
-TRINITY_DLL_EXPORT
-bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
- if (!tmpscript || !tmpscript->pItemHello) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pItemHello(pPlayer, pItem, pQuest);
-}
-
-TRINITY_DLL_EXPORT
-bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
- if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest);
-}
-
-TRINITY_DLL_EXPORT
-bool GOHello(Player* pPlayer, GameObject* pGO)
-{
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOHello) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOHello(pPlayer, pGO);
-}
-
-TRINITY_DLL_EXPORT
-bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest);
-}
-
-TRINITY_DLL_EXPORT
-bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt)
-{
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOChooseReward) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt);
-}
-
-TRINITY_DLL_EXPORT
-bool AreaTrigger(Player* pPlayer, AreaTriggerEntry * atEntry)
-{
- Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
- if (!tmpscript || !tmpscript->pAreaTrigger) return false;
-
- return tmpscript->pAreaTrigger(pPlayer, atEntry);
-}
-
-TRINITY_DLL_EXPORT
-CreatureAI* GetAI(Creature* pCreature)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->GetAI) return NULL;
-
- return tmpscript->GetAI(pCreature);
-}
-
-TRINITY_DLL_EXPORT
-bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
-{
- Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
- if (!tmpscript || !tmpscript->pItemUse) return false;
-
- return tmpscript->pItemUse(pPlayer, pItem, targets);
-}
-
-TRINITY_DLL_EXPORT
-bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto)
-{
- Script *tmpscript = m_scripts[pItemProto->ScriptId];
- if (!tmpscript || !tmpscript->pItemExpire) return true;
-
- return tmpscript->pItemExpire(pPlayer, pItemProto);
-}
-
-TRINITY_DLL_EXPORT
-bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget)
-{
- Script *tmpscript = m_scripts[crTarget->GetScriptId()];
-
- if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
-
- return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
-}
-
-TRINITY_DLL_EXPORT
-bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget)
-{
- Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
-
- if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
-
- return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
-}
-
-TRINITY_DLL_EXPORT
-bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
-{
- Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
-
- if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
-
- return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
-}
-
-TRINITY_DLL_EXPORT
-InstanceData* CreateInstanceData(Map *map)
-{
- if (!map->IsDungeon()) return NULL;
-
- Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
- if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
-
- return tmpscript->GetInstanceData(map);
-}
-