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author | Kudlaty <none@none> | 2009-06-19 00:22:19 +0200 |
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committer | Kudlaty <none@none> | 2009-06-19 00:22:19 +0200 |
commit | 2ac0089d165a86c54858b11b1b775416ddc555f7 (patch) | |
tree | f6e20a20312136b267802e6f887214e23cbc04cb /src/bindings/scripts/ScriptMgr.cpp | |
parent | fd73be2f1e2aa134f3b26277281411de691db04a (diff) |
Merge [SD2]
r1056 Added some texts for future use + added one additional waypoint for npc 24358
r1057 Add spell and correct gossip text for npc 24358. Move open door code to instance script
r1058 Simplify scripts using manual call ActivateTaxiPathTo().
Added ScriptName for npc 22112, also cleanup code.
r1059 Remove redundant call to activateTaxiPathTo(), taxi already implemented for related spell. Some code cleanup
r1060 Update scripts with SD2 code style for a few commonly used pointers passed in functions (Player* pPlayer, Creature* pCreature, etc)
Remove some useless whitespace - Skip
r1061 Trim trailing whitespace in source files. - Skip
r1062 Added script to control misc alarm/rooftop bots, summoning guards when hostile players comes in range and trigger AttackStart based on aura.
r1063 Fixed missing call to AI constructor for npc 18585. Code cleanup.
r1064 Correcting a few wrong gossip icons. Code cleanup.
r1065 Fixed two more lost calls to ai constructors.
Add one missing scriptname to *full.sql added in rev 982
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions