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authormegamage <none@none>2008-11-03 14:11:09 -0600
committermegamage <none@none>2008-11-03 14:11:09 -0600
commit6a8878fb5da29c4ff0deac8e8819489089731704 (patch)
treeb70099769e831513eade33daeb02111dd3c28e36 /src/bindings/scripts/ScriptMgr.cpp
parentda5786249f9117b18a71ccca9e677e275ddd29ad (diff)
[svn] Use IsWithinCombatDist for all AI. This should fix the bug that pet and guard does not attack target. (Note: some scriptedAI may need to update)
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions