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authormegamage <none@none>2009-05-19 15:38:36 -0500
committermegamage <none@none>2009-05-19 15:38:36 -0500
commit74206e4b6acb921806f19f52fc8cefa4e8a2ae52 (patch)
treebc78d99e483347f49e63819603d958b114f0076c /src/bindings/scripts/ScriptMgr.cpp
parentca4c3eb8477536f7d3c5e4d0f629748fc6e4fcbb (diff)
[7852] Use union of per-event type structures, more checks at creature event ai loading. Author: VladimirMangos
Including: * Fixed check for EVENT_T_SPELLHIT school field. Add check at loading. Note: this event expect before and now schol _mask_ in param2. * In EVENT_T_RECEIVE_EMOTE use original player condition check code instead copy of related code. --HG-- branch : trunk
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