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author | megamage <none@none> | 2009-05-19 15:38:36 -0500 |
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committer | megamage <none@none> | 2009-05-19 15:38:36 -0500 |
commit | 74206e4b6acb921806f19f52fc8cefa4e8a2ae52 (patch) | |
tree | bc78d99e483347f49e63819603d958b114f0076c /src/bindings/scripts/ScriptMgr.cpp | |
parent | ca4c3eb8477536f7d3c5e4d0f629748fc6e4fcbb (diff) |
[7852] Use union of per-event type structures, more checks at creature event ai loading. Author: VladimirMangos
Including:
* Fixed check for EVENT_T_SPELLHIT school field. Add check at loading. Note: this event expect before and now schol _mask_ in param2.
* In EVENT_T_RECEIVE_EMOTE use original player condition check code instead copy of related code.
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions