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authormegamage <none@none>2009-04-15 17:29:33 -0500
committermegamage <none@none>2009-04-15 17:29:33 -0500
commitc5310844db5de639f4316d4d9eed9254d24009cb (patch)
tree464fecf3e0a586342056d5640964759814120101 /src/bindings/scripts/ScriptMgr.cpp
parentbf7b203e861f4c68d3d6a844d168552973ee7d5c (diff)
[7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
This is also fix triggering ReceiveEmote for EventAI broken at it move to core. --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/ScriptMgr.cpp')
-rw-r--r--src/bindings/scripts/ScriptMgr.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
index fa3b2466db9..1591f53922b 100644
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ b/src/bindings/scripts/ScriptMgr.cpp
@@ -1832,15 +1832,6 @@ bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
}
TRINITY_DLL_EXPORT
-bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
-{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->pReceiveEmote) return false;
-
- return tmpscript->pReceiveEmote(player, _Creature, emote);
-}
-
-TRINITY_DLL_EXPORT
bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget )
{
Script *tmpscript = m_scripts[crTarget->GetScriptId()];