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authorw12x <none@none>2008-10-19 11:07:10 -0500
committerw12x <none@none>2008-10-19 11:07:10 -0500
commitbc05228d9f788d0ca67dfdaba30e8e4a4c6ee61f (patch)
treed861874f6d05aee8c0290e3b2d26b48e28c2d4a7 /src/bindings/scripts/VC71
parente78b34c63fccc5ba7e5fb7fc057d48c63876b8be (diff)
[svn] Finally really fixed compile. Also, removed Unit::GetObjectInWorld(), use Map::GetCreatureInMap() and Map::GetGameObjectInMap() instead. This is to prevent creature-creature interaction on different maps, which would make the later multithreading of maps impossible.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/VC71')
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