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author | w12x <none@none> | 2008-10-19 11:07:10 -0500 |
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committer | w12x <none@none> | 2008-10-19 11:07:10 -0500 |
commit | bc05228d9f788d0ca67dfdaba30e8e4a4c6ee61f (patch) | |
tree | d861874f6d05aee8c0290e3b2d26b48e28c2d4a7 /src/bindings/scripts/VC71 | |
parent | e78b34c63fccc5ba7e5fb7fc057d48c63876b8be (diff) |
[svn] Finally really fixed compile. Also, removed Unit::GetObjectInWorld(), use Map::GetCreatureInMap() and Map::GetGameObjectInMap() instead. This is to prevent creature-creature interaction on different maps, which would make the later multithreading of maps impossible.
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts/VC71')
0 files changed, 0 insertions, 0 deletions