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authorw12x <none@none>2008-10-21 06:23:46 -0500
committerw12x <none@none>2008-10-21 06:23:46 -0500
commit63f37b8bd29aaa499063c483f2160708cf40e35e (patch)
treed5d9a75c88fc623a00e38e56a2e7ef425d0fadab /src/bindings/scripts/VC80
parent5e1c19e4d9b6e2deb247e6ce6b25ea132b8118d4 (diff)
[svn] Change MSVC project files to use multithreaded (debug) dll runtime libraries. Hopefully this will solve the problems with ACE. Original patch by Derex.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/VC80')
-rw-r--r--src/bindings/scripts/VC80/80ScriptDev2.vcproj22
1 files changed, 17 insertions, 5 deletions
diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj
index 384fb89f0b4..12f238413d1 100644
--- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj
@@ -49,7 +49,7 @@
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_WINDOWS;_USRDLL;SCRIPT"
MinimalRebuild="true"
BasicRuntimeChecks="3"
- RuntimeLibrary="1"
+ RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="precompiled.h"
WarningLevel="3"
@@ -98,6 +98,9 @@
<Tool
Name="VCWebDeploymentTool"
/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
</Configuration>
<Configuration
Name="Debug|x64"
@@ -131,7 +134,7 @@
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_WINDOWS;_USRDLL;SCRIPT"
MinimalRebuild="true"
BasicRuntimeChecks="3"
- RuntimeLibrary="1"
+ RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="precompiled.h"
WarningLevel="3"
@@ -180,6 +183,9 @@
<Tool
Name="VCWebDeploymentTool"
/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
</Configuration>
<Configuration
Name="Release|Win32"
@@ -210,7 +216,7 @@
AdditionalOptions="/MP"
AdditionalIncludeDirectories="..\..\..\..\dep\include\;..\..\..\shared\;..\..\..\framework\;..\..\..\game\;..\include\;..\..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SCRIPT"
- RuntimeLibrary="0"
+ RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
FloatingPointModel="2"
UsePrecompiledHeader="2"
@@ -262,6 +268,9 @@
<Tool
Name="VCWebDeploymentTool"
/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
</Configuration>
<Configuration
Name="Release|x64"
@@ -293,7 +302,7 @@
AdditionalOptions="/MP"
AdditionalIncludeDirectories="..\..\..\..\dep\include\;..\..\..\shared\;..\..\..\framework\;..\..\..\game\;..\include\;..\..\..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SCRIPT"
- RuntimeLibrary="0"
+ RuntimeLibrary="2"
FloatingPointModel="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="precompiled.h"
@@ -344,6 +353,9 @@
<Tool
Name="VCWebDeploymentTool"
/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
</Configuration>
</Configurations>
<References>
@@ -1756,7 +1768,7 @@
<File
RelativePath="..\scripts\zone\tempest_keep\the_eye\boss_alar.cpp"
>
- </File>
+ </File>
<File
RelativePath="..\scripts\zone\tempest_keep\the_eye\boss_astromancer.cpp"
>