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authormaximius <none@none>2009-10-14 15:18:02 -0700
committermaximius <none@none>2009-10-14 15:18:02 -0700
commit3e8b377ac4d002fb16e513fe190ea0e13bf627f2 (patch)
tree592557d0777b035ff4bb2cfbea46801fc7775590 /src/bindings/scripts/base
parent27c7d6aa85bee461c15e81da23ed4d5fec4851f0 (diff)
*Some minor cleanup.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/base')
-rw-r--r--src/bindings/scripts/base/simple_ai.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/bindings/scripts/base/simple_ai.cpp b/src/bindings/scripts/base/simple_ai.cpp
index d4755cfac8b..60511d163b7 100644
--- a/src/bindings/scripts/base/simple_ai.cpp
+++ b/src/bindings/scripts/base/simple_ai.cpp
@@ -95,7 +95,7 @@ void SimpleAI::EnterCombat(Unit *who)
Spell_Timer[9] = Spell[9].First_Cast;
else Spell_Timer[9] = 1000;
- uint32 random_text = rand()%3;
+ uint8 random_text = urand(0,2);
//Random text
if (Aggro_TextId[random_text])
@@ -108,7 +108,7 @@ void SimpleAI::EnterCombat(Unit *who)
void SimpleAI::KilledUnit(Unit *victim)
{
- uint32 random_text = rand()%3;
+ uint8 random_text = urand(0,2);
//Random yell
if (Kill_TextId[random_text])
@@ -156,7 +156,7 @@ void SimpleAI::DamageTaken(Unit *killer, uint32 &damage)
if (m_creature->GetHealth() > damage)
return;
- uint32 random_text = rand()%3;
+ uint8 random_text = urand(0,2);
//Random yell
if (Death_TextId[random_text])
@@ -251,7 +251,7 @@ void SimpleAI::UpdateAI(const uint32 diff)
//Yell and sound use the same number so that you can make
//the Creature yell with the correct sound effect attached
- uint32 random_text = rand()%3;
+ uint8 random_text = urand(0,2);
//Random yell
if (Spell[i].TextId[random_text])