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authormaximius <none@none>2009-09-17 01:26:54 -0700
committermaximius <none@none>2009-09-17 01:26:54 -0700
commit5b8ee23e4751f72fd9ccb42e51332f6cdf8754e7 (patch)
tree44a9ae6c1105fd09c4ff41fe338b43efbf4963c1 /src/bindings/scripts/base
parent3e7c851aaeebdd43211700f2902e4455586b677c (diff)
parent1be0e825ce36c72209242e6b14dc86e3a7e972a7 (diff)
*Better fix to the waypoint mobs returning to spawn issue, thanks XTElite1
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/base')
-rw-r--r--src/bindings/scripts/base/escort_ai.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/bindings/scripts/base/escort_ai.h b/src/bindings/scripts/base/escort_ai.h
index 44c244ab862..60e555dcfd4 100644
--- a/src/bindings/scripts/base/escort_ai.h
+++ b/src/bindings/scripts/base/escort_ai.h
@@ -72,6 +72,8 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
float GetMaxPlayerDistance() { return MaxPlayerDistance; }
+ bool IsEscorted() {return IsBeingEscorted;}
+
void SetCanMelee(bool usemelee) { CanMelee = usemelee; }
void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; }
void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; }