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authormaximius <none@none>2009-10-27 21:28:20 -0700
committermaximius <none@none>2009-10-27 21:28:20 -0700
commita81faea969e5589b76a2bbed222313a75b845a79 (patch)
tree2a4bcd5ccd3867ac1ef049ed13447fc115f37fd7 /src/bindings/scripts/base
parenta0c72a0a005de182baa7c033d321800787e61d36 (diff)
*Even more excessive cleanup..
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/base')
-rw-r--r--src/bindings/scripts/base/simple_ai.cpp56
-rw-r--r--src/bindings/scripts/base/simple_ai.h4
2 files changed, 30 insertions, 30 deletions
diff --git a/src/bindings/scripts/base/simple_ai.cpp b/src/bindings/scripts/base/simple_ai.cpp
index 2c537a92794..f942bab1ceb 100644
--- a/src/bindings/scripts/base/simple_ai.cpp
+++ b/src/bindings/scripts/base/simple_ai.cpp
@@ -121,33 +121,33 @@ void SimpleAI::KilledUnit(Unit *victim)
if (!Kill_Spell)
return;
- Unit* target = NULL;
+ Unit *pTarget = NULL;
switch (Kill_Target_Type)
{
case CAST_SELF:
- target = m_creature;
+ pTarget = m_creature;
break;
case CAST_HOSTILE_TARGET:
- target = m_creature->getVictim();
+ pTarget = m_creature->getVictim();
break;
case CAST_HOSTILE_SECOND_AGGRO:
- target = SelectUnit(SELECT_TARGET_TOPAGGRO,1);
+ pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1);
break;
case CAST_HOSTILE_LAST_AGGRO:
- target = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0);
+ pTarget = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0);
break;
case CAST_HOSTILE_RANDOM:
- target = SelectUnit(SELECT_TARGET_RANDOM,0);
+ pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
break;
case CAST_KILLEDUNIT_VICTIM:
- target = victim;
+ pTarget = victim;
break;
}
//Target is ok, cast a spell on it
- if (target)
- DoCast(target, Kill_Spell);
+ if (pTarget)
+ DoCast(pTarget, Kill_Spell);
}
void SimpleAI::DamageTaken(Unit *killer, uint32 &damage)
@@ -169,33 +169,33 @@ void SimpleAI::DamageTaken(Unit *killer, uint32 &damage)
if (!Death_Spell)
return;
- Unit* target = NULL;
+ Unit *pTarget = NULL;
switch (Death_Target_Type)
{
case CAST_SELF:
- target = m_creature;
+ pTarget = m_creature;
break;
case CAST_HOSTILE_TARGET:
- target = m_creature->getVictim();
+ pTarget = m_creature->getVictim();
break;
case CAST_HOSTILE_SECOND_AGGRO:
- target = SelectUnit(SELECT_TARGET_TOPAGGRO,1);
+ pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1);
break;
case CAST_HOSTILE_LAST_AGGRO:
- target = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0);
+ pTarget = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0);
break;
case CAST_HOSTILE_RANDOM:
- target = SelectUnit(SELECT_TARGET_RANDOM,0);
+ pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
break;
case CAST_JUSTDIED_KILLER:
- target = killer;
+ pTarget = killer;
break;
}
//Target is ok, cast a spell on it
- if (target)
- DoCast(target, Death_Spell);
+ if (pTarget)
+ DoCast(pTarget, Death_Spell);
}
void SimpleAI::UpdateAI(const uint32 diff)
@@ -220,34 +220,34 @@ void SimpleAI::UpdateAI(const uint32 diff)
//Check Current spell
if (!(Spell[i].InterruptPreviousCast && m_creature->IsNonMeleeSpellCasted(false)))
{
- Unit* target = NULL;
+ Unit *pTarget = NULL;
switch (Spell[i].Cast_Target_Type)
{
case CAST_SELF:
- target = m_creature;
+ pTarget = m_creature;
break;
case CAST_HOSTILE_TARGET:
- target = m_creature->getVictim();
+ pTarget = m_creature->getVictim();
break;
case CAST_HOSTILE_SECOND_AGGRO:
- target = SelectUnit(SELECT_TARGET_TOPAGGRO,1);
+ pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1);
break;
case CAST_HOSTILE_LAST_AGGRO:
- target = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0);
+ pTarget = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0);
break;
case CAST_HOSTILE_RANDOM:
- target = SelectUnit(SELECT_TARGET_RANDOM,0);
+ pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
break;
}
//Target is ok, cast a spell on it and then do our random yell
- if (target)
+ if (pTarget)
{
if (m_creature->IsNonMeleeSpellCasted(false))
m_creature->InterruptNonMeleeSpells(false);
- DoCast(target, Spell[i].Spell_Id);
+ DoCast(pTarget, Spell[i].Spell_Id);
//Yell and sound use the same number so that you can make
//the Creature yell with the correct sound effect attached
@@ -255,7 +255,7 @@ void SimpleAI::UpdateAI(const uint32 diff)
//Random yell
if (Spell[i].TextId[random_text])
- DoScriptText(Spell[i].TextId[random_text], m_creature, target);
+ DoScriptText(Spell[i].TextId[random_text], m_creature, pTarget);
//Random sound
if (Spell[i].Text_Sound[random_text])
@@ -269,7 +269,7 @@ void SimpleAI::UpdateAI(const uint32 diff)
Spell_Timer[i] = Spell[i].Cooldown + (rand() % Spell[i].CooldownRandomAddition);
else Spell_Timer[i] = Spell[i].Cooldown;
- }else Spell_Timer[i] -= diff;
+ } else Spell_Timer[i] -= diff;
}
diff --git a/src/bindings/scripts/base/simple_ai.h b/src/bindings/scripts/base/simple_ai.h
index 3a2e8a9341a..6e22f1668ea 100644
--- a/src/bindings/scripts/base/simple_ai.h
+++ b/src/bindings/scripts/base/simple_ai.h
@@ -8,10 +8,10 @@
enum CastTarget
{
CAST_SELF = 0, //Self cast
- CAST_HOSTILE_TARGET, //Our current target (ie: highest aggro)
+ CAST_HOSTILE_TARGET, //Our current pTarget (ie: highest aggro)
CAST_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
CAST_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
- CAST_HOSTILE_RANDOM, //Just any random target on our threat list
+ CAST_HOSTILE_RANDOM, //Just any random pTarget on our threat list
CAST_FRIENDLY_RANDOM, //NOT YET IMPLEMENTED
//Special cases