diff options
| author | maximius <none@none> | 2009-10-27 21:28:20 -0700 |
|---|---|---|
| committer | maximius <none@none> | 2009-10-27 21:28:20 -0700 |
| commit | a81faea969e5589b76a2bbed222313a75b845a79 (patch) | |
| tree | 2a4bcd5ccd3867ac1ef049ed13447fc115f37fd7 /src/bindings/scripts/base | |
| parent | a0c72a0a005de182baa7c033d321800787e61d36 (diff) | |
*Even more excessive cleanup..
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts/base')
| -rw-r--r-- | src/bindings/scripts/base/simple_ai.cpp | 56 | ||||
| -rw-r--r-- | src/bindings/scripts/base/simple_ai.h | 4 |
2 files changed, 30 insertions, 30 deletions
diff --git a/src/bindings/scripts/base/simple_ai.cpp b/src/bindings/scripts/base/simple_ai.cpp index 2c537a92794..f942bab1ceb 100644 --- a/src/bindings/scripts/base/simple_ai.cpp +++ b/src/bindings/scripts/base/simple_ai.cpp @@ -121,33 +121,33 @@ void SimpleAI::KilledUnit(Unit *victim) if (!Kill_Spell) return; - Unit* target = NULL; + Unit *pTarget = NULL; switch (Kill_Target_Type) { case CAST_SELF: - target = m_creature; + pTarget = m_creature; break; case CAST_HOSTILE_TARGET: - target = m_creature->getVictim(); + pTarget = m_creature->getVictim(); break; case CAST_HOSTILE_SECOND_AGGRO: - target = SelectUnit(SELECT_TARGET_TOPAGGRO,1); + pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1); break; case CAST_HOSTILE_LAST_AGGRO: - target = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0); + pTarget = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0); break; case CAST_HOSTILE_RANDOM: - target = SelectUnit(SELECT_TARGET_RANDOM,0); + pTarget = SelectUnit(SELECT_TARGET_RANDOM,0); break; case CAST_KILLEDUNIT_VICTIM: - target = victim; + pTarget = victim; break; } //Target is ok, cast a spell on it - if (target) - DoCast(target, Kill_Spell); + if (pTarget) + DoCast(pTarget, Kill_Spell); } void SimpleAI::DamageTaken(Unit *killer, uint32 &damage) @@ -169,33 +169,33 @@ void SimpleAI::DamageTaken(Unit *killer, uint32 &damage) if (!Death_Spell) return; - Unit* target = NULL; + Unit *pTarget = NULL; switch (Death_Target_Type) { case CAST_SELF: - target = m_creature; + pTarget = m_creature; break; case CAST_HOSTILE_TARGET: - target = m_creature->getVictim(); + pTarget = m_creature->getVictim(); break; case CAST_HOSTILE_SECOND_AGGRO: - target = SelectUnit(SELECT_TARGET_TOPAGGRO,1); + pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1); break; case CAST_HOSTILE_LAST_AGGRO: - target = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0); + pTarget = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0); break; case CAST_HOSTILE_RANDOM: - target = SelectUnit(SELECT_TARGET_RANDOM,0); + pTarget = SelectUnit(SELECT_TARGET_RANDOM,0); break; case CAST_JUSTDIED_KILLER: - target = killer; + pTarget = killer; break; } //Target is ok, cast a spell on it - if (target) - DoCast(target, Death_Spell); + if (pTarget) + DoCast(pTarget, Death_Spell); } void SimpleAI::UpdateAI(const uint32 diff) @@ -220,34 +220,34 @@ void SimpleAI::UpdateAI(const uint32 diff) //Check Current spell if (!(Spell[i].InterruptPreviousCast && m_creature->IsNonMeleeSpellCasted(false))) { - Unit* target = NULL; + Unit *pTarget = NULL; switch (Spell[i].Cast_Target_Type) { case CAST_SELF: - target = m_creature; + pTarget = m_creature; break; case CAST_HOSTILE_TARGET: - target = m_creature->getVictim(); + pTarget = m_creature->getVictim(); break; case CAST_HOSTILE_SECOND_AGGRO: - target = SelectUnit(SELECT_TARGET_TOPAGGRO,1); + pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1); break; case CAST_HOSTILE_LAST_AGGRO: - target = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0); + pTarget = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0); break; case CAST_HOSTILE_RANDOM: - target = SelectUnit(SELECT_TARGET_RANDOM,0); + pTarget = SelectUnit(SELECT_TARGET_RANDOM,0); break; } //Target is ok, cast a spell on it and then do our random yell - if (target) + if (pTarget) { if (m_creature->IsNonMeleeSpellCasted(false)) m_creature->InterruptNonMeleeSpells(false); - DoCast(target, Spell[i].Spell_Id); + DoCast(pTarget, Spell[i].Spell_Id); //Yell and sound use the same number so that you can make //the Creature yell with the correct sound effect attached @@ -255,7 +255,7 @@ void SimpleAI::UpdateAI(const uint32 diff) //Random yell if (Spell[i].TextId[random_text]) - DoScriptText(Spell[i].TextId[random_text], m_creature, target); + DoScriptText(Spell[i].TextId[random_text], m_creature, pTarget); //Random sound if (Spell[i].Text_Sound[random_text]) @@ -269,7 +269,7 @@ void SimpleAI::UpdateAI(const uint32 diff) Spell_Timer[i] = Spell[i].Cooldown + (rand() % Spell[i].CooldownRandomAddition); else Spell_Timer[i] = Spell[i].Cooldown; - }else Spell_Timer[i] -= diff; + } else Spell_Timer[i] -= diff; } diff --git a/src/bindings/scripts/base/simple_ai.h b/src/bindings/scripts/base/simple_ai.h index 3a2e8a9341a..6e22f1668ea 100644 --- a/src/bindings/scripts/base/simple_ai.h +++ b/src/bindings/scripts/base/simple_ai.h @@ -8,10 +8,10 @@ enum CastTarget { CAST_SELF = 0, //Self cast - CAST_HOSTILE_TARGET, //Our current target (ie: highest aggro) + CAST_HOSTILE_TARGET, //Our current pTarget (ie: highest aggro) CAST_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks) CAST_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for) - CAST_HOSTILE_RANDOM, //Just any random target on our threat list + CAST_HOSTILE_RANDOM, //Just any random pTarget on our threat list CAST_FRIENDLY_RANDOM, //NOT YET IMPLEMENTED //Special cases |
