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authorAnubisss <none@none>2009-05-27 21:30:03 +0200
committerAnubisss <none@none>2009-05-27 21:30:03 +0200
commit4ce92ed6fa6c73de41169669f7df0f35611d072e (patch)
tree8f56e36009562c12332710dcaff6e35e6b0d74ee /src/bindings/scripts/docs/Text-tables.txt
parentba934b35d6f8a13904463cfa1d5dd92e0a9c01f1 (diff)
*Merge SD2.
*r983: Add additional checks for zoneInCombat-function. *r984: Remove two useless functions, cleanup some code. - The most part of the patch skipped. *r985: Clean up some code and prevent Spark from doing certain actions if in certain areas *r986: Remove most EventAI code - Skip this patch *r987: Correct and remove now obsolete documentation. - Skip: delete EventAI.txt --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/docs/Text-tables.txt')
-rw-r--r--src/bindings/scripts/docs/Text-tables.txt9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/bindings/scripts/docs/Text-tables.txt b/src/bindings/scripts/docs/Text-tables.txt
index 2a539a72874..eac63384785 100644
--- a/src/bindings/scripts/docs/Text-tables.txt
+++ b/src/bindings/scripts/docs/Text-tables.txt
@@ -3,20 +3,20 @@ Texts Documentation
=========================================
Scriptdev2 Revision 695 introduces a new format for using texts in EventAI and SD2 Scripts.
-This information relates to the three *_texts tables located in the ScriptDev Database.
+This information relates to the *_texts tables located in the ScriptDev Database.
Any script can at any time access and use text from any of the three text tables, as long as the entry does in fact exist.
Custom scripters are adviced to store their text data in custom_texts.
-The three different tables has ranges of entries allowed for that table.
-eventai_texts: entry -1 -> -999999
+The different tables has ranges of entries allowed for that table.
+Reserved EventAI in Mangos entry -1 -> -999999
script_texts: entry -1000000 -> -1999999
custom_texts: entry -2000000 -> -2999999
Any entry out of range for that table will display a startup error.
=========================================
-Basic Structure of eventai_texts, script_texts and custom_texts
+Basic Structure of script_texts and custom_texts
=========================================
Below is a the list of current fields within the texts tables.
@@ -56,6 +56,7 @@ Below is the list of current Text types that texts tables can handle. These were
3 CHAT_TYPE_BOSS_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log (Used only for specific Bosses).
4 CHAT_TYPE_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log.
5 CHAT_TYPE_BOSS_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log (Used only for specific Bosses).
+6 CHAT_TYPE_ZONE_YELL Same as CHAT_TYPE_YELL but will display to all players in current zone.
=========================================