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authorRat <none@none>2010-01-19 11:36:05 +0100
committerRat <none@none>2010-01-19 11:36:05 +0100
commit0cc053ea4d42ce405a915857f75ee00f0f65666b (patch)
tree7c25955ee5db618deee963f515ba061fbb1e1e8c /src/bindings/scripts/include/precompiled.h
parentf5dea61b66a616110cfc82ff640ec448b1efa702 (diff)
*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include/precompiled.h')
-rw-r--r--src/bindings/scripts/include/precompiled.h37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/bindings/scripts/include/precompiled.h b/src/bindings/scripts/include/precompiled.h
deleted file mode 100644
index 3d8e1a12cc8..00000000000
--- a/src/bindings/scripts/include/precompiled.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
-* This program is free software licensed under GPL version 2
-* Please see the included DOCS/LICENSE.TXT for more information */
-
-#ifndef SC_PRECOMPILED_H
-#define SC_PRECOMPILED_H
-
-#include "../ScriptMgr.h"
-#include "Cell.h"
-#include "CellImpl.h"
-#include "GameEventMgr.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "Unit.h"
-#include "GameObject.h"
-#include "sc_creature.h"
-#include "sc_gossip.h"
-#include "sc_instance.h"
-#include "CombatAI.h"
-#include "PassiveAI.h"
-#include "Chat.h"
-#include "DBCStructure.h"
-#include "DBCStores.h"
-
-#ifdef WIN32
-#include <windows.h>
-BOOL APIENTRY DllMain( HANDLE hModule,
-DWORD ul_reason_for_call,
-LPVOID lpReserved
-)
-{
- return true;
-}
-#endif
-
-#endif
-