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authorSeline <none@none>2008-10-14 11:57:03 -0500
committerSeline <none@none>2008-10-14 11:57:03 -0500
commit2265aef916e3b2d63d87faa68a2b51e7d747c54c (patch)
treeb05420685b7d202aade6f70a6f511adbfb79e37f /src/bindings/scripts/include
parent222cbfd4644412fb8e5aeed7c37c88797d09964a (diff)
[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp29
-rw-r--r--src/bindings/scripts/include/sc_creature.h11
-rw-r--r--src/bindings/scripts/include/sc_gossip.h5
-rw-r--r--src/bindings/scripts/include/sc_instance.h2
4 files changed, 28 insertions, 19 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 80271821ade..b18d018c5a9 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -1,4 +1,7 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+/* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ *
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
@@ -506,21 +509,21 @@ void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float
Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
{
- CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Unit* pUnit = NULL;
- MaNGOS::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
- MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(pUnit, u_check);
+ Trinity::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
+ Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(pUnit, u_check);
/*
typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
This means that if we only search grid then we cannot possibly return pets or players so this is safe
*/
- TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
+ TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_unit_searcher, *(m_creature->GetMap()));
@@ -529,17 +532,17 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
{
- CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
std::list<Creature*> pList;
- MaNGOS::FriendlyCCedInRange u_check(m_creature, range);
- MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(pList, u_check);
+ Trinity::FriendlyCCedInRange u_check(m_creature, range);
+ Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(pList, u_check);
- TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
+ TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap()));
@@ -549,17 +552,17 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 spellid)
{
- CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
std::list<Creature*> pList;
- MaNGOS::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
- MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(pList, u_check);
+ Trinity::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
+ Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(pList, u_check);
- TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
+ TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap()));
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 949689bffc7..802c118c1d5 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -1,4 +1,7 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+/* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ *
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
@@ -8,7 +11,7 @@
#include "CreatureAI.h"
#include "Creature.h"
-struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI
+struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
{
ScriptedAI(Creature* creature) : m_creature(creature), InCombat(false) {}
~ScriptedAI() {}
@@ -26,7 +29,7 @@ struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI
//Called at stoping attack by any attacker
void EnterEvadeMode();
- //Called at any heal cast/item used (call non implemented in mangos)
+ //Called at any heal cast/item used (call non implemented in Trinity)
void HealBy(Unit *healer, uint32 amount_healed) {}
// Called at any Damage to any victim (before damage apply)
@@ -153,7 +156,7 @@ struct MANGOS_DLL_DECL ScriptedAI : public CreatureAI
bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered = false);
};
-struct MANGOS_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
+struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
{
Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {}
diff --git a/src/bindings/scripts/include/sc_gossip.h b/src/bindings/scripts/include/sc_gossip.h
index 9857661ae9a..ec4ba0ae3f9 100644
--- a/src/bindings/scripts/include/sc_gossip.h
+++ b/src/bindings/scripts/include/sc_gossip.h
@@ -1,4 +1,7 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+/* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ *
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
diff --git a/src/bindings/scripts/include/sc_instance.h b/src/bindings/scripts/include/sc_instance.h
index f16590f2a83..8de13c10f72 100644
--- a/src/bindings/scripts/include/sc_instance.h
+++ b/src/bindings/scripts/include/sc_instance.h
@@ -22,7 +22,7 @@ enum EncounterState
#define OUT_LOAD_INST_DATA_COMPLETE debug_log("SD2: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_LOAD_INST_DATA_FAIL error_log("SD2: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
-class MANGOS_DLL_DECL ScriptedInstance : public InstanceData
+class TRINITY_DLL_DECL ScriptedInstance : public InstanceData
{
public: