diff options
| author | gvcoman <none@none> | 2008-11-05 20:51:05 -0600 |
|---|---|---|
| committer | gvcoman <none@none> | 2008-11-05 20:51:05 -0600 |
| commit | 44bdb135f4ed5bb834795cfb928ccbb0504cf834 (patch) | |
| tree | 7995df4957fb2e0e6cde895fbe3e85b7efde5fa7 /src/bindings/scripts/include | |
| parent | 8d331f2b10cff29ee0571f7056ad353df6a3eabd (diff) | |
[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
| -rw-r--r-- | src/bindings/scripts/include/sc_creature.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h index da40e2eab60..70a43a4df52 100644 --- a/src/bindings/scripts/include/sc_creature.h +++ b/src/bindings/scripts/include/sc_creature.h @@ -75,6 +75,9 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI //Called at waypoint reached or PointMovement end void MovementInform(uint32, uint32){} + // Called when AI is temporarily replaced or put back when possess is applied or removed + void OnPossess(bool apply) {} + //************* // Variables //************* |
