diff options
| author | megamage <none@none> | 2009-02-23 17:04:15 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-02-23 17:04:15 -0600 |
| commit | 5fe7b48037c7892c24f5c2f9ea1d18c424ac85e9 (patch) | |
| tree | 0650745d74d6b63003429de0dff65632699d71f3 /src/bindings/scripts/include | |
| parent | befa36f8b91ab2a08719ff4d1df0433d9ac604b1 (diff) | |
| parent | de947abd068ad603ca202ae53ffeeefed944681f (diff) | |
*Merge.
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
| -rw-r--r-- | src/bindings/scripts/include/sc_creature.cpp | 8 | ||||
| -rw-r--r-- | src/bindings/scripts/include/sc_creature.h | 2 |
2 files changed, 9 insertions, 1 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index db5beb64ec8..efb6ef36fa2 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -684,7 +684,7 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit) for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { if (Player* i_pl = i->getSource()) - if (!i_pl->isAlive()) + if (i_pl->isAlive()) { pUnit->SetInCombatWith(i_pl); i_pl->SetInCombatWith(pUnit); @@ -726,6 +726,12 @@ void ScriptedAI::DoModifyThreatPercent(Unit *pUnit, int32 pct) m_creature->getThreatManager().modifyThreatPercent(pUnit, pct); } +void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time) +{ + m_creature->Relocate(x,y,z); + m_creature->SendMonsterMove(x, y, z, time); +} + void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o) { if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER) diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h index 5639ad0f1ff..03039fd709e 100644 --- a/src/bindings/scripts/include/sc_creature.h +++ b/src/bindings/scripts/include/sc_creature.h @@ -150,6 +150,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI float DoGetThreat(Unit *u); void DoModifyThreatPercent(Unit *pUnit, int32 pct); + void DoTeleportTo(float x, float y, float z, uint32 time = 0); + //Teleports a player without dropping threat (only teleports to same map) void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o); void DoTeleportAll(float x, float y, float z, float o); |
