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authormegamage <none@none>2009-02-23 17:04:15 -0600
committermegamage <none@none>2009-02-23 17:04:15 -0600
commit5fe7b48037c7892c24f5c2f9ea1d18c424ac85e9 (patch)
tree0650745d74d6b63003429de0dff65632699d71f3 /src/bindings/scripts/include
parentbefa36f8b91ab2a08719ff4d1df0433d9ac604b1 (diff)
parentde947abd068ad603ca202ae53ffeeefed944681f (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp8
-rw-r--r--src/bindings/scripts/include/sc_creature.h2
2 files changed, 9 insertions, 1 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index db5beb64ec8..efb6ef36fa2 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -684,7 +684,7 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit)
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (Player* i_pl = i->getSource())
- if (!i_pl->isAlive())
+ if (i_pl->isAlive())
{
pUnit->SetInCombatWith(i_pl);
i_pl->SetInCombatWith(pUnit);
@@ -726,6 +726,12 @@ void ScriptedAI::DoModifyThreatPercent(Unit *pUnit, int32 pct)
m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
}
+void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
+{
+ m_creature->Relocate(x,y,z);
+ m_creature->SendMonsterMove(x, y, z, time);
+}
+
void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
{
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 5639ad0f1ff..03039fd709e 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -150,6 +150,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
float DoGetThreat(Unit *u);
void DoModifyThreatPercent(Unit *pUnit, int32 pct);
+ void DoTeleportTo(float x, float y, float z, uint32 time = 0);
+
//Teleports a player without dropping threat (only teleports to same map)
void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
void DoTeleportAll(float x, float y, float z, float o);