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authormegamage <none@none>2009-03-31 18:12:49 -0600
committermegamage <none@none>2009-03-31 18:12:49 -0600
commit7f209249a26d76ee01db9c128226a24d87629553 (patch)
tree203a171e6c99d675b25da7612bd53060caf245b8 /src/bindings/scripts/include
parentbd1a630463b4652e989f462cb7f2bc349e35ecea (diff)
*Do not call reset in construct funciton of script.
*Add function doaction to safely pass parameters between scripts. --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 5e0e185a9dd..a545d47332b 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -149,6 +149,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void DoTeleportTo(float x, float y, float z, uint32 time = 0);
+ void DoAction(const int32 param) {}
+
//Teleports a player without dropping threat (only teleports to same map)
void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
void DoTeleportAll(float x, float y, float z, float o);