diff options
author | Kudlaty <none@none> | 2009-08-16 21:46:31 +0200 |
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committer | Kudlaty <none@none> | 2009-08-16 21:46:31 +0200 |
commit | 91f3d69edf754c4e62d973cf1ae81e9a2e36d7bc (patch) | |
tree | e22378836f78bf1e4a2eb16922eb487dbd39cbc7 /src/bindings/scripts/include | |
parent | 81ee07fa2a2ac050e56ed5666892e96997dd17bf (diff) |
Merge [SD2]
r1314 Correct some spellId's and apply SD2 code style
r1315 Correct more spells and apply SD2 code style
r1316 Replace magic number with enum type name UNIT_DYNFLAG_DEAD
r1317 Add support for quest 1249. Patch by jotapdiez
r1318 Move AI's implementation from headers. Original patch/idea by DasBlub
r1319 Convert script related to quest 938 to use followerAI
r1320 Add new virtual function WaypointStart() to escortAI.
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r-- | src/bindings/scripts/include/sc_creature.cpp | 6 | ||||
-rw-r--r-- | src/bindings/scripts/include/sc_creature.h | 2 |
2 files changed, 6 insertions, 2 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index 1d423574f42..aa64a6fcbf1 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -80,7 +80,11 @@ void SummonList::DespawnAll() } } -ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), m_creature(creature), IsFleeing(false), m_bCombatMovement(true), m_uiEvadeCheckCooldown(2500) +ScriptedAI::ScriptedAI(Creature* pCreature) : CreatureAI(pCreature), + m_creature(pCreature), + IsFleeing(false), + m_bCombatMovement(true), + m_uiEvadeCheckCooldown(2500) { HeroicMode = m_creature->GetMap()->IsHeroic(); } diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h index 6baac76a8dd..74eea9ad599 100644 --- a/src/bindings/scripts/include/sc_creature.h +++ b/src/bindings/scripts/include/sc_creature.h @@ -43,7 +43,7 @@ class SummonList : private std::list<uint64> struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI { - explicit ScriptedAI(Creature* creature); + explicit ScriptedAI(Creature* pCreature); ~ScriptedAI() {} //************* |