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authorQAston <none@none>2009-05-15 18:00:50 +0200
committerQAston <none@none>2009-05-15 18:00:50 +0200
commita796012723dd2410a150264a4f32f00bc570ef76 (patch)
treed55cada7db3c9c752815c79d9d164069acd99edc /src/bindings/scripts/include
parentae461a4158d6376e28e7bc53d3f7ad5690a5064e (diff)
parentad92f5e210b7a2c0584cdabd30560fe723d160be (diff)
*Merge some fixes from tc1
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/precompiled.h3
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp285
-rw-r--r--src/bindings/scripts/include/sc_creature.h122
-rw-r--r--src/bindings/scripts/include/sc_instance.h13
4 files changed, 153 insertions, 270 deletions
diff --git a/src/bindings/scripts/include/precompiled.h b/src/bindings/scripts/include/precompiled.h
index 2c36cc924e0..fa676f460ef 100644
--- a/src/bindings/scripts/include/precompiled.h
+++ b/src/bindings/scripts/include/precompiled.h
@@ -12,10 +12,11 @@
#include "GridNotifiersImpl.h"
#include "Unit.h"
#include "GameObject.h"
-#include "TemporarySummon.h"
#include "sc_creature.h"
#include "sc_gossip.h"
#include "sc_instance.h"
+#include "AggressorAI.h"
+#include "NullCreatureAI.h"
#ifdef WIN32
#include <windows.h>
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 258c7627dce..e575e40fac1 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -9,6 +9,7 @@
#include "Item.h"
#include "Spell.h"
#include "ObjectMgr.h"
+#include "TemporarySummon.h"
// Spell summary for ScriptedAI::SelectSpell
struct TSpellSummary {
@@ -16,13 +17,26 @@ struct TSpellSummary {
uint8 Effects; // set of enum SelectEffect
} *SpellSummary;
+void SummonList::DoZoneInCombat(uint32 entry)
+{
+ for(iterator i = begin(); i != end();)
+ {
+ Creature *summon = Unit::GetCreature(*m_creature, *i);
+ ++i;
+ if(summon && summon->IsAIEnabled
+ && (!entry || summon->GetEntry() == entry))
+ summon->AI()->DoZoneInCombat();
+ }
+}
+
void SummonList::DoAction(uint32 entry, uint32 info)
{
for(iterator i = begin(); i != end();)
{
Creature *summon = Unit::GetCreature(*m_creature, *i);
++i;
- if(summon && summon->IsAIEnabled)
+ if(summon && summon->IsAIEnabled
+ && (!entry || summon->GetEntry() == entry))
summon->AI()->DoAction(info);
}
}
@@ -55,7 +69,11 @@ void SummonList::DespawnAll()
else
{
erase(begin());
- summon->setDeathState(JUST_DIED);
+ summon->SetVisibility(VISIBILITY_OFF);
+ if(summon->HasSummonMask(SUMMON_MASK_SUMMON) && !summon->isPet())
+ ((TempSummon*)summon)->UnSummon();
+ else
+ summon->setDeathState(JUST_DIED);
summon->RemoveCorpse();
}
}
@@ -108,26 +126,6 @@ void ScriptedAI::UpdateAI(const uint32 diff)
}
}
-void ScriptedAI::EnterEvadeMode()
-{
- //m_creature->InterruptNonMeleeSpells(true);
- m_creature->RemoveAllAuras();
- m_creature->DeleteThreatList();
- m_creature->CombatStop();
- m_creature->LoadCreaturesAddon();
- m_creature->SetLootRecipient(NULL);
-
- if(m_creature->isAlive())
- m_creature->GetMotionMaster()->MoveTargetedHome();
-
- Reset();
-}
-
-void ScriptedAI::JustRespawned()
-{
- Reset();
-}
-
void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle)
{
if (!victim)
@@ -228,6 +226,19 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, floa
return m_creature->SummonCreature(id,m_creature->GetPositionX() + x,m_creature->GetPositionY() + y,m_creature->GetPositionZ() + z, angle, (TempSummonType)type, despawntime);
}
+Creature *ScriptedAI::DoSummon(uint32 entry, const float pos[4], uint32 despawntime, TempSummonType type)
+{
+ return me->SummonCreature(entry, pos[0], pos[1], pos[2], pos[3], type, despawntime);
+}
+
+Creature *ScriptedAI::DoSummon(uint32 entry, WorldObject *obj, float radius, uint32 despawntime, TempSummonType type)
+{
+ float x, y, z;
+ obj->GetGroundPointAroundUnit(x, y, z, radius * rand_norm(), rand_norm()*2*M_PI);
+ return me->SummonCreature(entry, x, y, z, me->GetOrientation(), type, despawntime);
+}
+
+
Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
{
//ThreatList m_threatlist;
@@ -259,147 +270,7 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
return NULL;
}
-struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
-{
- const Unit* me;
- TargetDistanceOrder(const Unit* Target) : me(Target) {};
- // functor for operator ">"
- bool operator()(const Unit* _Left, const Unit* _Right) const
- {
- return (me->GetDistance(_Left) < me->GetDistance(_Right));
- }
-};
-
-Unit* ScriptedAI::SelectUnit(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly)
-{
- if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
- {
- std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
- if(m_threatlist.empty()) return NULL;
- std::list<Unit*> targetList;
- std::list<HostilReference*>::iterator itr = m_threatlist.begin();
- for(; itr!= m_threatlist.end(); ++itr)
- {
- Unit *target = (*itr)->getTarget();
- if(!target
- || playerOnly && target->GetTypeId() != TYPEID_PLAYER
- || dist && !m_creature->IsWithinCombatRange(target, dist))
- {
- continue;
- }
- targetList.push_back(target);
- }
- if(position >= targetList.size())
- return NULL;
- targetList.sort(TargetDistanceOrder(m_creature));
- if(targetType == SELECT_TARGET_NEAREST)
- {
- std::list<Unit*>::iterator i = targetList.begin();
- advance(i, position);
- return *i;
- }
- else
- {
- std::list<Unit*>::reverse_iterator i = targetList.rbegin();
- advance(i, position);
- return *i;
- }
- }
- else
- {
- std::list<HostilReference*> m_threatlist = m_creature->getThreatManager().getThreatList();
- std::list<HostilReference*>::iterator i;
- Unit *target;
- while(position < m_threatlist.size())
- {
- if(targetType == SELECT_TARGET_BOTTOMAGGRO)
- {
- i = m_threatlist.end();
- advance(i, - (int32)position - 1);
- }
- else
- {
- i = m_threatlist.begin();
- if(targetType == SELECT_TARGET_TOPAGGRO)
- advance(i, position);
- else // random
- advance(i, position + rand()%(m_threatlist.size() - position));
- }
-
- target = (*i)->getTarget();
- if(!target
- || playerOnly && target->GetTypeId() != TYPEID_PLAYER
- || dist && !m_creature->IsWithinCombatRange(target, dist))
- {
- m_threatlist.erase(i);
- }
- else
- {
- return target;
- }
- }
- }
-
- return NULL;
-}
-
-void ScriptedAI::SelectUnitList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly)
-{
- if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
- {
- std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
- if(m_threatlist.empty()) return;
- std::list<HostilReference*>::iterator itr = m_threatlist.begin();
- for(; itr!= m_threatlist.end(); ++itr)
- {
- Unit *target = (*itr)->getTarget();
- if(!target
- || playerOnly && target->GetTypeId() != TYPEID_PLAYER
- || dist && !m_creature->IsWithinCombatRange(target, dist))
- {
- continue;
- }
- targetList.push_back(target);
- }
- targetList.sort(TargetDistanceOrder(m_creature));
- targetList.resize(num);
- if(targetType == SELECT_TARGET_FARTHEST)
- targetList.reverse();
- }
- else
- {
- std::list<HostilReference*> m_threatlist = m_creature->getThreatManager().getThreatList();
- std::list<HostilReference*>::iterator i;
- Unit *target;
- while(m_threatlist.size() && num)
- {
- if(targetType == SELECT_TARGET_BOTTOMAGGRO)
- {
- i = m_threatlist.end();
- --i;
- }
- else
- {
- i = m_threatlist.begin();
- if(targetType == SELECT_TARGET_RANDOM)
- advance(i, rand()%m_threatlist.size());
- }
-
- target = (*i)->getTarget();
- m_threatlist.erase(i);
- if(!target
- || playerOnly && target->GetTypeId() != TYPEID_PLAYER
- || dist && !m_creature->IsWithinCombatRange(target, dist))
- {
- continue;
- }
- targetList.push_back(target);
- --num;
- }
- }
-}
-
-SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTarget Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effects)
+SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effects)
{
//No target so we can't cast
if (!Target)
@@ -515,7 +386,6 @@ bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
return true;
}
-
float GetSpellMaxRangeForHostile(uint32 id)
{
SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
@@ -531,7 +401,7 @@ void FillSpellSummary()
SpellEntry const* TempSpell;
- for (int i=0; i < GetSpellStore()->GetNumRows(); i++ )
+ for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
SpellSummary[i].Effects = 0;
SpellSummary[i].Targets = 0;
@@ -541,7 +411,7 @@ void FillSpellSummary()
if (!TempSpell)
continue;
- for (int j=0; j<3; j++)
+ for(uint32 j = 0; j < 3; ++j)
{
//Spell targets self
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER )
@@ -649,6 +519,11 @@ void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
m_creature->SendMonsterMove(x, y, z, time);
}
+void ScriptedAI::DoTeleportTo(const float pos[4])
+{
+ me->NearTeleportTo(pos[0], pos[1], pos[2], pos[3]);
+}
+
void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
{
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
@@ -775,23 +650,85 @@ void Scripted_NoMovementAI::AttackStart(Unit* who)
}
}
+void BossAI::_Reset()
+{
+ events.Reset();
+ summons.DespawnAll();
+ instance->SetBossState(bossId, NOT_STARTED);
+}
+
+void BossAI::_JustDied()
+{
+ events.Reset();
+ summons.DespawnAll();
+ instance->SetBossState(bossId, DONE);
+}
+
+void BossAI::_EnterCombat()
+{
+ DoZoneInCombat();
+ instance->SetBossState(bossId, IN_PROGRESS);
+}
+
+void BossAI::JustSummoned(Creature *summon)
+{
+ summons.Summon(summon);
+ if(me->isInCombat())
+ DoZoneInCombat(summon);
+}
+
+void BossAI::SummonedCreatureDespawn(Creature *summon)
+{
+ summons.Despawn(summon);
+}
+
+#define GOBJECT(x) (const_cast<GameObjectInfo*>(GetGameObjectInfo(x)))
+
void LoadOverridenSQLData()
{
GameObjectInfo *goInfo;
// Sunwell Plateau : Kalecgos : Spectral Rift
- goInfo = const_cast<GameObjectInfo*>(GetGameObjectInfo(187055));
- if(goInfo && goInfo->type == GAMEOBJECT_TYPE_GOOBER)
- goInfo->goober.lockId = 57; // need LOCKTYPE_QUICK_OPEN
+ if(goInfo = GOBJECT(187055))
+ if(goInfo->type == GAMEOBJECT_TYPE_GOOBER)
+ goInfo->goober.lockId = 57; // need LOCKTYPE_QUICK_OPEN
+
+ // Naxxramas : Sapphiron Birth
+ if(goInfo = GOBJECT(181356))
+ if(goInfo->type == GAMEOBJECT_TYPE_TRAP)
+ goInfo->trap.radius = 50;
}
void LoadOverridenDBCData()
{
SpellEntry *spellInfo;
+ for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
+ {
+ spellInfo = (SpellEntry*)GetSpellStore()->LookupEntry(i);
+ if(!spellInfo)
+ continue;
- // Black Temple : Illidan : Parasitic Shadowfiend Passive
- spellInfo = const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(41913));
- if(spellInfo)
- spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
+ switch(i)
+ {
+ // Black Temple : Illidan : Parasitic Shadowfiend Passive
+ case 41013:
+ spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
+ break;
+ //temp, not needed in 310
+ case 28531:
+ case 55799:
+ spellInfo->DurationIndex = 21;
+ spellInfo->Effect[0] = SPELL_EFFECT_APPLY_AREA_AURA_ENEMY;
+ break;
+ // Naxxramas: Gothik : Inform Inf range
+ case 27892:
+ case 27928:
+ case 27935:
+ case 27915:
+ case 27931:
+ case 27937:
+ spellInfo->rangeIndex = 13;
+ break;
+ }
+ }
}
-
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 638b6926a27..80016619e8b 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -8,75 +8,28 @@
#ifndef SC_CREATURE_H
#define SC_CREATURE_H
-#include "CreatureAI.h"
#include "Creature.h"
+#include "CreatureAI.h"
+#include "CreatureAIImpl.h"
-#define HEROIC(n,h) (HeroicMode ? h : n)
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2)
-{
- return rand()%2 ? v1 : v2;
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3)
-{
- switch(rand()%3)
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4)
-{
- switch(rand()%4)
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5)
-{
- switch(rand()%4)
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- }
-}
-
-float GetSpellMaxRangeForHostile(uint32 id);
+class ScriptedInstance;
class SummonList : private std::list<uint64>
{
-public:
- explicit SummonList(Creature* creature) : m_creature(creature) {}
- void Summon(Creature *summon) { push_back(summon->GetGUID()); }
- void Despawn(Creature *summon) { remove(summon->GetGUID()); }
- void DespawnEntry(uint32 entry);
- void DespawnAll();
- void DoAction(uint32 entry, uint32 info);
-private:
- Creature *m_creature;
+ public:
+ explicit SummonList(Creature* creature) : m_creature(creature) {}
+ void Summon(Creature *summon) { push_back(summon->GetGUID()); }
+ void Despawn(Creature *summon) { remove(summon->GetGUID()); }
+ void DespawnEntry(uint32 entry);
+ void DespawnAll();
+ void DoAction(uint32 entry, uint32 info);
+ void DoZoneInCombat(uint32 entry = 0);
+ private:
+ Creature *m_creature;
};
+float GetSpellMaxRangeForHostile(uint32 id);
+
//Get a single creature of given entry
Unit* FindCreature(uint32 entry, float range, Unit* Finder);
@@ -106,9 +59,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void AttackStart(Unit *);
void AttackStart(Unit *, bool melee);
- //Called at stoping attack by any attacker
- void EnterEvadeMode();
-
// Called at any Damage from any attacker (before damage apply)
void DamageTaken(Unit *done_by, uint32 &damage) {}
@@ -133,11 +83,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
// Called when spell hits a target
void SpellHitTarget(Unit* target, const SpellEntry*) {}
- // Called when creature is spawned or respawned (for reseting variables)
- void JustRespawned();
-
//Called at waypoint reached or PointMovement end
- void MovementInform(uint32, uint32){}
+ void MovementInform(uint32 type, uint32 id){}
// Called when AI is temporarily replaced or put back when possess is applied or removed
void OnPossess(bool apply) {}
@@ -206,6 +153,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void DoModifyThreatPercent(Unit *pUnit, int32 pct);
void DoTeleportTo(float x, float y, float z, uint32 time = 0);
+ void DoTeleportTo(const float pos[4]);
void DoAction(const int32 param) {}
@@ -224,16 +172,16 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Spawns a creature relative to m_creature
Creature* DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime);
+ Creature *DoSummon(uint32 entry, const float pos[4], uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
+ Creature *DoSummon(uint32 entry, WorldObject *obj, float radius = 5.0f, uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
//Selects a unit from the creature's current aggro list
Unit* SelectUnit(SelectAggroTarget target, uint32 position);
- Unit* SelectUnit(SelectAggroTarget target, uint32 position, float dist, bool playerOnly);
- void SelectUnitList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist, bool playerOnly);
bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < m_creature->GetMaxHealth() * pct; }
//Returns spells that meet the specified criteria from the creatures spell list
- SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTarget Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
+ SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
//Checks if you can cast the specified spell
bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered = false);
@@ -254,19 +202,29 @@ struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
void AttackStart(Unit *);
};
-struct TRINITY_DLL_DECL NullCreatureAI : public ScriptedAI
+struct TRINITY_DLL_DECL BossAI : public ScriptedAI
{
- NullCreatureAI(Creature* c) : ScriptedAI(c) {}
- ~NullCreatureAI() {}
+ BossAI(Creature *c, uint32 id) : ScriptedAI(c), bossId(id)
+ , summons(me), instance(c->GetInstanceData())
+ {}
- void Reset() {}
- void EnterCombat(Unit*) {}
- void MoveInLineOfSight(Unit *) {}
- void AttackStart(Unit *) {}
- void EnterEvadeMode() {}
- bool IsVisible(Unit *) const { return false; }
+ uint32 bossId;
+ EventMap events;
+ SummonList summons;
+ InstanceData *instance;
+
+ void JustSummoned(Creature *summon);
+ void SummonedCreatureDespawn(Creature *summon);
+
+ void UpdateAI(const uint32 diff) = 0;
+
+ void _Reset();
+ void _EnterCombat();
+ void _JustDied();
- void UpdateAI(const uint32) {}
+ void Reset() { _Reset(); }
+ void EnterCombat(Unit *who) { _EnterCombat(); }
+ void JustDied(Unit *killer) { _JustDied(); }
};
#endif
diff --git a/src/bindings/scripts/include/sc_instance.h b/src/bindings/scripts/include/sc_instance.h
index cdf0e03aa37..0620e89af07 100644
--- a/src/bindings/scripts/include/sc_instance.h
+++ b/src/bindings/scripts/include/sc_instance.h
@@ -17,20 +17,7 @@
class TRINITY_DLL_DECL ScriptedInstance : public InstanceData
{
public:
-
ScriptedInstance(Map *map) : InstanceData(map) {}
- ~ScriptedInstance() {}
-
- //All-purpose data storage 64 bit
- virtual uint64 GetData64(uint32 Data) { return 0; }
- virtual void SetData64(uint32 Data, uint64 Value) { }
-
- // Called every instance update
- virtual void Update(uint32) {}
-
- // Save and Load instance data to the database
- const char* Save() { return NULL; }
- void Load(const char* in) { }
};
#endif