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authormegamage <none@none>2009-08-28 11:26:20 -0500
committermegamage <none@none>2009-08-28 11:26:20 -0500
commitab5f515f21d1f9e735e8b2c91a64f2dd02512ed5 (patch)
treebc50ecf26bc74e872d11d21e6e17c86618462e64 /src/bindings/scripts/include
parent9d28323a55aaca70135c598baaaa340a16cf4540 (diff)
*Update flame levi script. Allow player to shoot down pyrite container and refill the demolishers.
*Other script-related fixes. --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp29
-rw-r--r--src/bindings/scripts/include/sc_creature.h3
2 files changed, 5 insertions, 27 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index fe644b85a60..1320fdb4776 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -70,12 +70,13 @@ void SummonList::DespawnAll()
else
{
erase(begin());
- summon->SetVisibility(VISIBILITY_OFF);
- if(summon->isSummon() && !summon->isPet())
+ if(summon->isSummon())
+ {
+ summon->DestroyForNearbyPlayers();
CAST_SUM(summon)->UnSummon();
+ }
else
- summon->setDeathState(JUST_DIED);
- summon->RemoveCorpse();
+ summon->DisappearAndDie();
}
}
}
@@ -163,26 +164,6 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ,
return m_creature->SummonCreature(uiId, m_creature->GetPositionX()+fX, m_creature->GetPositionY()+fY, m_creature->GetPositionZ()+fZ, fAngle, (TempSummonType)uiType, uiDespawntime);
}
-Creature *ScriptedAI::DoSummon(uint32 uiEntry, const float fPos[4], uint32 uiDespawntime, TempSummonType uiType)
-{
- return me->SummonCreature(uiEntry, fPos[0], fPos[1], fPos[2], fPos[3], uiType, uiDespawntime);
-}
-
-Creature *ScriptedAI::DoSummon(uint32 uiEntry, WorldObject* pGo, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
-{
- float fX, fY, fZ;
- pGo->GetGroundPointAroundUnit(fX, fY, fZ, fRadius * rand_norm(), rand_norm()*2*M_PI);
- return me->SummonCreature(uiEntry, fX, fY, fZ, me->GetOrientation(), uiType, uiDespawntime);
-}
-
-Creature *ScriptedAI::DoSummonFlyer(uint32 uiEntry, WorldObject *obj, float _fZ, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
-{
- float fX, fY, fZ;
- obj->GetGroundPointAroundUnit(fX, fY, fZ, fRadius * rand_norm(), rand_norm()*2*M_PI);
- return me->SummonCreature(uiEntry, fX, fY, fZ + _fZ, me->GetOrientation(), uiType, uiDespawntime);
-}
-
-
Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 uiPosition)
{
//ThreatList m_threatlist;
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index c4066a95598..91073bf4032 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -151,9 +151,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Spawns a creature relative to m_creature
Creature* DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, float fAngle, uint32 uiType, uint32 uiDespawntime);
- Creature *DoSummon(uint32 uiEntry, const float fPos[4], uint32 uiDespawntime = 30000, TempSummonType uiType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- Creature *DoSummon(uint32 uiEntry, WorldObject *obj, float fRadius = 5.0f, uint32 uiDespawntime = 30000, TempSummonType uiType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- Creature *DoSummonFlyer(uint32 uiEntry, WorldObject *obj, float fZ, float fRadius = 5.0f, uint32 uiDespawntime = 30000, TempSummonType uiType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
//Selects a unit from the creature's current aggro list
Unit* SelectUnit(SelectAggroTarget target, uint32 uiPosition);