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authorChaz Brown <iamparadox@netscape.net>2009-03-31 20:44:50 -0400
committerChaz Brown <iamparadox@netscape.net>2009-03-31 20:44:50 -0400
commite02c2363e0f38584e346a422e8f54d54c97e4a3e (patch)
tree6c4244c229d6da8f90e8635a2976ea8b7e14c24f /src/bindings/scripts/include
parent076d1889264d611d92deba6f4f6e46510c6da6cd (diff)
parent4ed49490aec729aa2b11a95cf648f6a9c805f6d2 (diff)
Merge
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 364296597dc..5cb9b2c9f81 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -159,6 +159,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void DoTeleportTo(float x, float y, float z, uint32 time = 0);
+ void DoAction(const int32 param) {}
+
//Teleports a player without dropping threat (only teleports to same map)
void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
void DoTeleportAll(float x, float y, float z, float o);