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authormaximius <none@none>2009-09-23 22:09:20 -0700
committermaximius <none@none>2009-09-23 22:09:20 -0700
commit8ccf471bcb0584737463f430435c209460f4c152 (patch)
treef9bf27b772094279b959ffbcebbf3b046d917147 /src/bindings/scripts/system/ScriptLoader.cpp
parent906b00465ad7c41a018a6c6ea3f37b6c466d38cd (diff)
*Force creatures to choose a new, random model on spawn/respawn
*Change the damage formula to include weapon min/max damage.. previous method did not work properly at all. --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts/system/ScriptLoader.cpp')
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