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authormegamage <none@none>2009-01-30 01:14:48 -0600
committermegamage <none@none>2009-01-30 01:14:48 -0600
commit03234a0657eca4836b1015556973629893c76958 (patch)
tree25d3d03ccb8361dbf5a9f6cba59b729d1c5ad22c /src/bindings/scripts
parent8fe4fc3e4730ecbe203da9aecd5b2c497a774eb8 (diff)
*Fix some bugged AI which cause creatures enter evade mode repeatedly.
*Let player enter combat when attacked but not hit by creatures. --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp3
-rw-r--r--src/bindings/scripts/scripts/creature/mob_event_ai.cpp2
-rw-r--r--src/bindings/scripts/scripts/npc/npc_escortAI.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp1
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp1
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/arcatraz.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp5
8 files changed, 0 insertions, 18 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 82e7ab04ca9..c2ae15d9ab1 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -85,7 +85,6 @@ void ScriptedAI::AttackStart(Unit* who, bool melee)
if (m_creature->Attack(who, melee))
{
m_creature->AddThreat(who, 0.0f);
- m_creature->SetInCombatWith(who);
if (!InCombat)
{
@@ -108,7 +107,6 @@ void ScriptedAI::AttackStart(Unit* who)
if (m_creature->Attack(who, true))
{
m_creature->AddThreat(who, 0.0f);
- m_creature->SetInCombatWith(who);
if (!InCombat)
{
@@ -834,7 +832,6 @@ void Scripted_NoMovementAI::AttackStart(Unit* who)
if (m_creature->Attack(who, true))
{
m_creature->AddThreat(who, 0.0f);
- m_creature->SetInCombatWith(who);
if (!InCombat)
{
diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
index 6b46b7aecde..17b2c1b5ace 100644
--- a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
+++ b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
@@ -1150,8 +1150,6 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
if (m_creature->Attack(who, MeleeEnabled))
{
//Begin melee attack if we are within range
- m_creature->AddThreat(who, 0.0f);
- m_creature->SetInCombatWith(who);
if (!InCombat)
{
diff --git a/src/bindings/scripts/scripts/npc/npc_escortAI.cpp b/src/bindings/scripts/scripts/npc/npc_escortAI.cpp
index 88505c44caf..20e6345b9f7 100644
--- a/src/bindings/scripts/scripts/npc/npc_escortAI.cpp
+++ b/src/bindings/scripts/scripts/npc/npc_escortAI.cpp
@@ -35,8 +35,6 @@ void npc_escortAI::AttackStart(Unit *who)
if ( m_creature->Attack(who, true) )
{
m_creature->AddThreat(who, 0.0f);
- m_creature->SetInCombatWith(who);
- who->SetInCombatWith(m_creature);
if (!InCombat)
{
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
index a29a2db9321..be2c1830409 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
@@ -440,7 +440,6 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
Akama->AddThreat(m_creature, 10000000.0f);
m_creature->Attack(Akama, true);
Akama->Attack(m_creature, true);
- m_creature->SetInCombatWith(Akama);
}
}
}
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
index d152536359b..c8027abaa5b 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
@@ -170,8 +170,6 @@ struct TRINITY_DLL_DECL boss_grand_warlock_nethekurseAI : public ScriptedAI
if (m_creature->Attack(who, true))
{
m_creature->AddThreat(who, 0.0f);
- m_creature->SetInCombatWith(who);
- who->SetInCombatWith(m_creature);
if (!InCombat)
{
diff --git a/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp b/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp
index 22f71e09be0..0709342d424 100644
--- a/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp
+++ b/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp
@@ -522,7 +522,6 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
Malone->setFaction(14);
Malone->GetMotionMaster()->MoveChase(player);
}
- m_creature->SetInCombatWith(player);
DoStartMovement(player);
AttackStart(player);
}
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/arcatraz.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/arcatraz.cpp
index d4433c7afe5..febecd13ce1 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/arcatraz.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/arcatraz.cpp
@@ -104,8 +104,6 @@ struct TRINITY_DLL_DECL npc_millhouse_manastormAI : public ScriptedAI
if (m_creature->Attack(who, true))
{
m_creature->AddThreat(who, 0.0f);
- m_creature->SetInCombatWith(who);
- who->SetInCombatWith(m_creature);
if (!InCombat)
{
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
index d46f7cf519f..39627a30cfb 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
@@ -1211,8 +1211,6 @@ struct TRINITY_DLL_DECL boss_grand_astromancer_capernianAI : public advisorbase_
if (m_creature->Attack(who, true))
{
m_creature->AddThreat(who, 0.0f);
- m_creature->SetInCombatWith(who);
- who->SetInCombatWith(m_creature);
if (!InCombat)
{
@@ -1497,9 +1495,6 @@ struct TRINITY_DLL_DECL mob_phoenix_egg_tkAI : public ScriptedAI
{
if (m_creature->Attack(who, false))
{
- m_creature->SetInCombatWith(who);
- who->SetInCombatWith(m_creature);
-
if (!InCombat)
{
InCombat = true;