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authormegamage <none@none>2009-08-23 14:20:07 -0500
committermegamage <none@none>2009-08-23 14:20:07 -0500
commit08539ec0a4eabc903d8fbaf34aba465f20e0b698 (patch)
tree8869c354aef81032c26aa085bd201b5ff94e8946 /src/bindings/scripts
parent4a85a779c1c3fc26b0b7a61115fc2e5b47d1840f (diff)
*Rename some ai functions.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/include/precompiled.h4
-rw-r--r--src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp8
-rw-r--r--src/bindings/scripts/scripts/northrend/naxxramas/boss_gothik.cpp10
-rw-r--r--src/bindings/scripts/scripts/world/npcs_special.cpp14
4 files changed, 18 insertions, 18 deletions
diff --git a/src/bindings/scripts/include/precompiled.h b/src/bindings/scripts/include/precompiled.h
index fa676f460ef..b468fbfc2f9 100644
--- a/src/bindings/scripts/include/precompiled.h
+++ b/src/bindings/scripts/include/precompiled.h
@@ -15,8 +15,8 @@
#include "sc_creature.h"
#include "sc_gossip.h"
#include "sc_instance.h"
-#include "AggressorAI.h"
-#include "NullCreatureAI.h"
+#include "CombatAI.h"
+#include "PassiveAI.h"
#ifdef WIN32
#include <windows.h>
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp
index 2e8ed47b6fa..9b1b7db6bdd 100644
--- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp
+++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp
@@ -336,9 +336,9 @@ int32 m_auiRandomSay[] =
SAY_DUEL_A, SAY_DUEL_B, SAY_DUEL_C, SAY_DUEL_D, SAY_DUEL_E, SAY_DUEL_F, SAY_DUEL_G, SAY_DUEL_H, SAY_DUEL_I
};
-struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public SpellAI
+struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public CombatAI
{
- npc_death_knight_initiateAI(Creature* pCreature) : SpellAI(pCreature)
+ npc_death_knight_initiateAI(Creature* pCreature) : CombatAI(pCreature)
{
m_bIsDuelInProgress = false;
}
@@ -352,7 +352,7 @@ struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public SpellAI
{
lose = false;
me->RestoreFaction();
- SpellAI::Reset();
+ CombatAI::Reset();
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
@@ -432,7 +432,7 @@ struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public SpellAI
// TODO: spells
- SpellAI::UpdateAI(uiDiff);
+ CombatAI::UpdateAI(uiDiff);
}
};
diff --git a/src/bindings/scripts/scripts/northrend/naxxramas/boss_gothik.cpp b/src/bindings/scripts/scripts/northrend/naxxramas/boss_gothik.cpp
index f98e7667e6e..1b9aac9743d 100644
--- a/src/bindings/scripts/scripts/northrend/naxxramas/boss_gothik.cpp
+++ b/src/bindings/scripts/scripts/northrend/naxxramas/boss_gothik.cpp
@@ -249,9 +249,9 @@ struct TRINITY_DLL_DECL boss_gothikAI : public BossAI
}
};
-struct TRINITY_DLL_DECL mob_gothik_minionAI : public SpellAI
+struct TRINITY_DLL_DECL mob_gothik_minionAI : public CombatAI
{
- mob_gothik_minionAI(Creature *c) : SpellAI(c)
+ mob_gothik_minionAI(Creature *c) : CombatAI(c)
{
liveSide = me->GetPositionY() < POS_Y_GATE;
}
@@ -277,7 +277,7 @@ struct TRINITY_DLL_DECL mob_gothik_minionAI : public SpellAI
if (me->isSummon())
{
if (Unit *owner = CAST_SUM(me)->GetSummoner())
- SpellAI::JustDied(owner);
+ CombatAI::JustDied(owner);
}
}
@@ -285,7 +285,7 @@ struct TRINITY_DLL_DECL mob_gothik_minionAI : public SpellAI
{
if (!gateClose)
{
- SpellAI::EnterEvadeMode();
+ CombatAI::EnterEvadeMode();
return;
}
@@ -318,7 +318,7 @@ struct TRINITY_DLL_DECL mob_gothik_minionAI : public SpellAI
return;
}
- SpellAI::UpdateAI(diff);
+ CombatAI::UpdateAI(diff);
}
};
diff --git a/src/bindings/scripts/scripts/world/npcs_special.cpp b/src/bindings/scripts/scripts/world/npcs_special.cpp
index 20f4f7d7808..8c6d6eee169 100644
--- a/src/bindings/scripts/scripts/world/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/world/npcs_special.cpp
@@ -1673,13 +1673,13 @@ CreatureAI* GetAI_mob_mojo(Creature* pCreature)
return new mob_mojoAI (pCreature);
}
-struct TRINITY_DLL_DECL npc_mirror_image : SpellCasterAI
+struct TRINITY_DLL_DECL npc_mirror_image : CasterAI
{
- npc_mirror_image(Creature *c) : SpellCasterAI(c) {}
+ npc_mirror_image(Creature *c) : CasterAI(c) {}
void InitializeAI()
{
- SpellCasterAI::InitializeAI();
+ CasterAI::InitializeAI();
Unit * owner = me->GetOwner();
if (!owner)
return;
@@ -1713,15 +1713,15 @@ CreatureAI* GetAI_npc_mirror_image(Creature* pCreature)
return new npc_mirror_image (pCreature);
}
-struct TRINITY_DLL_DECL npc_ebon_gargoyleAI : SpellCasterAI
+struct TRINITY_DLL_DECL npc_ebon_gargoyleAI : CasterAI
{
- npc_ebon_gargoyleAI(Creature *c) : SpellCasterAI(c) {}
+ npc_ebon_gargoyleAI(Creature *c) : CasterAI(c) {}
int despawnTimer;
void InitializeAI()
{
- SpellCasterAI::InitializeAI();
+ CasterAI::InitializeAI();
Unit * owner = me->GetOwner();
if (!owner)
return;
@@ -1789,7 +1789,7 @@ struct TRINITY_DLL_DECL npc_ebon_gargoyleAI : SpellCasterAI
}
return;
}
- SpellCasterAI::UpdateAI(diff);
+ CasterAI::UpdateAI(diff);
}
};