diff options
| author | megamage <none@none> | 2008-10-27 08:00:33 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2008-10-27 08:00:33 -0500 |
| commit | 1f7ff8104987d1af56284bd67489b1f3bb705680 (patch) | |
| tree | a4f63fa39ba82c0d8c21c5e1c9b7ce7b6ddfee0d /src/bindings/scripts | |
| parent | e2c221b0da15d545da3e3d3f9f9e4da7e00a38be (diff) | |
[svn] Make mobs scatter around in melee attack. Patch provided by smellbee.
Fix Join Instance Can Enter while Encounter is in Progress. Patch provided by mknjc.
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts')
| -rw-r--r-- | src/bindings/scripts/include/sc_creature.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index b6d6f90d2a4..b1044ff6319 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -92,7 +92,7 @@ void ScriptedAI::UpdateAI(const uint32 diff) if (m_creature->isAttackReady() ) { //If we are within range melee the target - if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) + if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE)) { m_creature->AttackerStateUpdate(m_creature->getVictim()); m_creature->resetAttackTimer(); @@ -148,7 +148,7 @@ void ScriptedAI::DoMeleeAttackIfReady() if (m_creature->isAttackReady() && !m_creature->IsNonMeleeSpellCasted(false)) { //If we are within range melee the target - if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) + if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE)) { m_creature->AttackerStateUpdate(m_creature->getVictim()); m_creature->resetAttackTimer(); |
