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authormegamage <none@none>2008-10-27 08:00:33 -0500
committermegamage <none@none>2008-10-27 08:00:33 -0500
commit1f7ff8104987d1af56284bd67489b1f3bb705680 (patch)
treea4f63fa39ba82c0d8c21c5e1c9b7ce7b6ddfee0d /src/bindings/scripts
parente2c221b0da15d545da3e3d3f9f9e4da7e00a38be (diff)
[svn] Make mobs scatter around in melee attack. Patch provided by smellbee.
Fix Join Instance Can Enter while Encounter is in Progress. Patch provided by mknjc. --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index b6d6f90d2a4..b1044ff6319 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -92,7 +92,7 @@ void ScriptedAI::UpdateAI(const uint32 diff)
if (m_creature->isAttackReady() )
{
//If we are within range melee the target
- if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+ if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
{
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();
@@ -148,7 +148,7 @@ void ScriptedAI::DoMeleeAttackIfReady()
if (m_creature->isAttackReady() && !m_creature->IsNonMeleeSpellCasted(false))
{
//If we are within range melee the target
- if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+ if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
{
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();