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authormegamage <none@none>2009-08-30 18:38:54 -0500
committermegamage <none@none>2009-08-30 18:38:54 -0500
commit3ea312cad572bca3bb3c15ad9eea7e54f7f04f07 (patch)
treed86c3447ef4da0b35a5b5e7ac943b13f0a6b6abf /src/bindings/scripts
parentc07707ba47d75b18b84b5602aa5224078e1b40e3 (diff)
*Update Kologarn script.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp84
1 files changed, 56 insertions, 28 deletions
diff --git a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
index 9242f5184e5..e1113c67448 100644
--- a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
+++ b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
@@ -29,44 +29,51 @@
#define SPELL_STONE_GRIP HEROIC(62166,63981)
#define SPELL_ARM_SWEEP HEROIC(63766,63983)
+enum Events
+{
+ EVENT_NONE = 0,
+ EVENT_SMASH,
+ EVENT_GRIP,
+ EVENT_SWEEP,
+};
+
struct TRINITY_DLL_DECL boss_kologarnAI : public BossAI
{
boss_kologarnAI(Creature *c) : BossAI(c, BOSS_KOLOGARN), vehicle(me->GetVehicleKit()),
- leftArm(NULL), rightArm(NULL)
+ left(false), right(false)
{
assert(vehicle);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); // i think this is a hack, but there is no other way to disable his rotation
}
Vehicle *vehicle;
- Creature *leftArm, *rightArm;
+ bool left, right;
void AttackStart(Unit *who)
{
me->Attack(who, true);
- if(leftArm)
- leftArm->Attack(who, true);
- if(rightArm)
- rightArm->Attack(who, true);
}
- void MeleeSwing(WeaponAttackType type)
+ void PassengerBoarded(Unit *who, int8 seatId, bool apply)
{
- me->AttackerStateUpdate(me->getVictim(), type);
- if(leftArm)
- leftArm->AttackerStateUpdate(me->getVictim(), type);
- if(rightArm)
- rightArm->AttackerStateUpdate(me->getVictim(), type);
+ if(who->GetTypeId() == TYPEID_UNIT)
+ {
+ if(who->GetEntry() == 32933)
+ left = apply;
+ else if(who->GetEntry() == 32934)
+ right = apply;
+ who->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ ((Creature*)who)->SetReactState(REACT_PASSIVE);
+ }
}
- void PassengerBoarded(Unit *who, int8 seatId, bool apply)
+ void EnterCombat(Unit *who)
{
- if(who->GetEntry() == 32933)
- leftArm = apply ? CAST_CRE(who) : NULL;
- else if(who->GetEntry() == 32934)
- rightArm = apply ? CAST_CRE(who) : NULL;
- who->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ _EnterCombat();
+ events.ScheduleEvent(EVENT_SMASH, 5000);
+ events.ScheduleEvent(EVENT_SWEEP, 10000);
+ events.ScheduleEvent(EVENT_GRIP, 15000);
}
void UpdateAI(const uint32 diff)
@@ -74,17 +81,38 @@ struct TRINITY_DLL_DECL boss_kologarnAI : public BossAI
if(!UpdateVictim())
return;
- if (me->isAttackReady())
+ events.Update(diff);
+
+ if(me->hasUnitState(UNIT_STAT_CASTING))
+ return;
+
+ // TODO: because we are using hack, he is stunned and cannot cast, so we use triggered for every spell
+ switch(events.GetEvent())
{
- //If we are within range melee the target
- if (me->IsWithinMeleeRange(me->getVictim()))
- {
- WeaponAttackType type = BASE_ATTACK;
- if(leftArm && (!rightArm || rand()%2)) type = OFF_ATTACK;
- MeleeSwing(type);
- me->resetAttackTimer();
- }
+ case EVENT_NONE: break;
+ case EVENT_SMASH:
+ if(left && right)
+ DoCastVictim(SPELL_TWO_ARM_SMASH, true);
+ else if(left || right)
+ DoCastVictim(SPELL_ONE_ARM_SMASH, true);
+ events.RepeatEvent(15000);
+ break;
+ case EVENT_SWEEP:
+ if(left)
+ DoCastAOE(SPELL_ARM_SWEEP, true);
+ events.RepeatEvent(15000);
+ break;
+ case EVENT_GRIP:
+ if(right)
+ DoCastAOE(SPELL_STONE_GRIP, true);
+ events.RepeatEvent(15000);
+ break;
+ default:
+ events.PopEvent();
+ break;
}
+
+ DoMeleeAttackIfReady();
}
};