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authormegamage <none@none>2009-01-31 14:41:36 -0600
committermegamage <none@none>2009-01-31 14:41:36 -0600
commit4074b481f0a95bec47d8ce9ed275acf46ff95a8e (patch)
treec78273cbaf2fffef0ce54a9d0c1ccefb8871ce70 /src/bindings/scripts
parentd20eaef1d6c7b8d629347b51583cbcf954ff96ed (diff)
*Update to Mangos 7206.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/scripts/npc/npcs_special.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp4
12 files changed, 27 insertions, 27 deletions
diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp
index 9c23c21ffbd..74905644fab 100644
--- a/src/bindings/scripts/scripts/npc/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp
@@ -351,7 +351,7 @@ struct TRINITY_DLL_DECL npc_injured_patientAI : public ScriptedAI
//no regen health
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
//to make them lay with face down
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_DEAD);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
uint32 mobId = m_creature->GetEntry();
@@ -392,7 +392,7 @@ struct TRINITY_DLL_DECL npc_injured_patientAI : public ScriptedAI
//regen health
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
//stand up
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
DoSay(SAY_DOC1,LANG_UNIVERSAL,NULL);
uint32 mobId = m_creature->GetEntry();
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index a2c9912fbfa..f7f20bfde95 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -1957,7 +1957,7 @@ void boss_illidan_stormrageAI::HandleTalkSequence()
{
Maiev->CastSpell(Maiev, SPELL_TELEPORT_VISUAL, true);
Maiev->setDeathState(JUST_DIED);
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,PLAYER_STATE_DEAD);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD);
}
break;
case 21: // Kill ourself.
diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp
index 44abf0da806..f0b073f5aa0 100644
--- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp
+++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp
@@ -118,7 +118,7 @@ bool GossipHello_npc_tirion_fordring(Player *player, Creature *_Creature)
if (_Creature->isQuestGiver())
player->PrepareQuestMenu( _Creature->GetGUID() );
- if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == PLAYER_STATE_SIT )
+ if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT )
player->ADD_GOSSIP_ITEM( 0, "I am ready to hear your tale, Tirion.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());
diff --git a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
index 885913ffbed..ca069c2ff8b 100644
--- a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
+++ b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
@@ -229,7 +229,7 @@ struct TRINITY_DLL_DECL npc_secondTrialAI : public ScriptedAI
questPhase = 0;
summonerGuid = 0;
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_KNEEL);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_KNEEL);
m_creature->setFaction(FACTION_FRIENDLY);
spellFlashLight = false;
@@ -268,7 +268,7 @@ struct TRINITY_DLL_DECL npc_secondTrialAI : public ScriptedAI
if ( questPhase == 1 ) {
if ( timer < diff ) {
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
m_creature->setFaction(FACTION_HOSTILE);
questPhase = 0;
diff --git a/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp b/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp
index 73f19b03e61..0a0ae7e200e 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp
@@ -905,7 +905,7 @@ void PretendToDie(Creature* _Creature)
_Creature->SetUInt64Value(UNIT_FIELD_TARGET,0);
_Creature->GetMotionMaster()->Clear();
_Creature->GetMotionMaster()->MoveIdle();
- _Creature->SetUInt32Value(UNIT_FIELD_BYTES_1,PLAYER_STATE_DEAD);
+ _Creature->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD);
};
void Resurrect(Creature* target)
diff --git a/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp b/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp
index 3ee4f06d629..92b179eefec 100644
--- a/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp
+++ b/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp
@@ -125,7 +125,7 @@ struct TRINITY_DLL_DECL mob_lumpAI : public ScriptedAI
m_creature->DeleteThreatList();
m_creature->CombatStop();
m_creature->setFaction(1080); //friendly
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_SIT);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_SIT);
DoScriptText(LUMP_DEFEAT, m_creature);
bReset = true;
@@ -139,7 +139,7 @@ struct TRINITY_DLL_DECL mob_lumpAI : public ScriptedAI
m_creature->RemoveAura(SPELL_VISUAL_SLEEP,0);
if (!m_creature->IsStandState())
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
switch(rand()%2)
{
diff --git a/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp b/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
index fe4c3ba6501..c1b0b01f85a 100644
--- a/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
+++ b/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
@@ -441,8 +441,8 @@ struct TRINITY_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI
ardonis->SendUpdateToPlayer(player);
//Set them to kneel
- m_creature->SetStandState(PLAYER_STATE_KNEEL);
- ardonis->SetStandState(PLAYER_STATE_KNEEL);
+ m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
+ ardonis->SetStandState(UNIT_STAND_STATE_KNEEL);
}
//Set them back to each other
@@ -466,8 +466,8 @@ struct TRINITY_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI
ardonis->SendUpdateToPlayer(player);
//Set state
- m_creature->SetStandState(PLAYER_STATE_NONE);
- ardonis->SetStandState(PLAYER_STATE_NONE);
+ m_creature->SetStandState(UNIT_STAND_STATE_STAND);
+ ardonis->SetStandState(UNIT_STAND_STATE_STAND);
}
}
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
index 86cdf2ef39b..abae43e05b6 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
@@ -133,7 +133,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
m_creature->SetVisibility(VISIBILITY_ON);
- m_creature->SetStandState(PLAYER_STATE_SLEEP);
+ m_creature->SetStandState(UNIT_STAND_STATE_SLEEP);
ArcaneBuffetTimer = 8000;
FrostBreathTimer = 15000;
@@ -158,7 +158,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
void Aggro(Unit* who)
{
- m_creature->SetStandState(PLAYER_STATE_NONE);
+ m_creature->SetStandState(UNIT_STAND_STATE_STAND);
DoScriptText(SAY_EVIL_AGGRO, m_creature);
GameObject *Door = GameObject::GetGameObject(*m_creature, DoorGUID);
if(Door) Door->SetLootState(GO_ACTIVATED);
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
index 85381e58fb3..63942e6ef11 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
@@ -228,12 +228,12 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
WaitEvent = WE_DUMMY;
return;
case WE_DIE:
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_DEAD);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
WaitTimer = 5000;
WaitEvent = WE_REVIVE;
return;
case WE_REVIVE:
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
m_creature->SetHealth(m_creature->GetMaxHealth());
m_creature->SetSpeed(MOVE_RUN, DefaultMoveSpeedRate);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
index 70ef1262507..9c55f846935 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
@@ -238,7 +238,7 @@ struct TRINITY_DLL_DECL advisorbase_ai : public ScriptedAI
m_creature->SetUInt64Value(UNIT_FIELD_TARGET,0);
m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MoveIdle();
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,PLAYER_STATE_DEAD);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD);
if (pInstance->GetData(DATA_KAELTHASEVENT) == 3)
JustDied(pKiller);
@@ -575,7 +575,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
//Subphase 2 - Start
case 2:
Advisor = (Creature*)(Unit::GetUnit((*m_creature), AdvisorGuid[0]));
- if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == PLAYER_STATE_DEAD))
+ if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == UNIT_STAND_STATE_DEAD))
{
DoScriptText(SAY_INTRO_SANGUINAR, m_creature);
@@ -609,7 +609,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
//Subphase 3 - Start
case 4:
Advisor = (Creature*)(Unit::GetUnit((*m_creature), AdvisorGuid[1]));
- if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == PLAYER_STATE_DEAD))
+ if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == UNIT_STAND_STATE_DEAD))
{
DoScriptText(SAY_INTRO_CAPERNIAN, m_creature);
@@ -643,7 +643,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
//Subphase 4 - Start
case 6:
Advisor = (Creature*)(Unit::GetUnit((*m_creature), AdvisorGuid[2]));
- if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == PLAYER_STATE_DEAD))
+ if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == UNIT_STAND_STATE_DEAD))
{
DoScriptText(SAY_INTRO_TELONICUS, m_creature);
@@ -679,7 +679,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
//End of phase 1
case 8:
Advisor = (Creature*)(Unit::GetUnit((*m_creature), AdvisorGuid[3]));
- if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == PLAYER_STATE_DEAD))
+ if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == UNIT_STAND_STATE_DEAD))
{
Phase = 2;
pInstance->SetData(DATA_KAELTHASEVENT, 2);
@@ -1467,7 +1467,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI
if(SummonEgg == 1){ //hack die animation
m_creature->RemoveAllAuras();
DoStartNoMovement(m_creature->getVictim());
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_DEAD);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
SummonEgg = 2;
Cycle_Timer = 1000;
}
diff --git a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
index 811a3decce6..4f59befd664 100644
--- a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
+++ b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
@@ -60,7 +60,7 @@ struct TRINITY_DLL_DECL mob_unkor_the_ruthlessAI : public ScriptedAI
CanDoQuest = false;
UnkorUnfriendly_Timer = 0;
Pulverize_Timer = 3000;
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
m_creature->setFaction(FACTION_HOSTILE);
}
@@ -70,7 +70,7 @@ struct TRINITY_DLL_DECL mob_unkor_the_ruthlessAI : public ScriptedAI
{
DoScriptText(SAY_SUBMIT, m_creature);
m_creature->setFaction(FACTION_FRIENDLY);
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_SIT);
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_SIT);
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
m_creature->CombatStop();
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp
index 0897f584a90..42aaf0fdf56 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp
@@ -253,7 +253,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
Summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE);
if(Unit *Temp = Unit::GetUnit(*m_creature, SpiritGUID[3]))
- Temp->SetUInt32Value(UNIT_FIELD_BYTES_1,PLAYER_STATE_DEAD);
+ Temp->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD);
}
void AttackStart(Unit *who)
@@ -349,7 +349,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
if(Phase > 0)
{
if(Unit *Temp = Unit::GetUnit(*m_creature, SpiritGUID[Phase - 1]))
- Temp->SetUInt32Value(UNIT_FIELD_BYTES_1,PLAYER_STATE_DEAD);
+ Temp->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD);
}
if(Unit *Temp = Unit::GetUnit(*m_creature, SpiritGUID[NextPhase - 1]))
Temp->CastSpell(m_creature, SPELL_SIPHON_SOUL, false); // should m cast on temp