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authormegamage <none@none>2009-01-01 15:16:29 -0600
committermegamage <none@none>2009-01-01 15:16:29 -0600
commit75f0da72eea3ab2f8a6b5a2a9bc8361c4a656afe (patch)
tree2dbe9c333cad90bc43e1f30f2823d80b7032c6db /src/bindings/scripts
parent6e8bd9973b8df3172794484eecd6ebd0a4e54f73 (diff)
parent95d6015cb0b4801fca2a617d5d2209091433f750 (diff)
*Update to Trinity 748.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp41
1 files changed, 19 insertions, 22 deletions
diff --git a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
index bfd8a5d51ce..1126352de8c 100644
--- a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
+++ b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
@@ -604,8 +604,9 @@ struct TRINITY_DLL_DECL npc_apprentice_mirvedaAI : public ScriptedAI
{
if (PlayerGUID)
{
- Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
- ((Player*)player)->GroupEventHappens(QUEST_UNEXPECTED_RESULT, m_creature);
+ Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
+ if(player)
+ ((Player*)player)->CompleteQuest(QUEST_UNEXPECTED_RESULT);
}
}
@@ -672,28 +673,20 @@ struct TRINITY_DLL_DECL npc_infused_crystalAI : public Scripted_NoMovementAI
void Reset()
{
EndTimer = 0;
- WaveTimer = 0;
- PlayerGUID = 0;
Completed = false;
Progress = false;
+ PlayerGUID = 0;
+ WaveTimer = 0;
}
void Aggro(Unit* who){}
- void JustSummoned(Creature *summoned)
- {
- summoned->AI()->AttackStart(m_creature);
- }
-
void MoveInLineOfSight(Unit* who)
{
- error_log("MoveLos");
- if( who->GetTypeId() == TYPEID_PLAYER && !m_creature->canStartAttack(who) )
+ if( who->GetTypeId() == TYPEID_PLAYER && !m_creature->canStartAttack(who) && !Progress)
{
- error_log("TypeId check");
if( ((Player*)who)->GetQuestStatus(QUEST_POWERING_OUR_DEFENSES) == QUEST_STATUS_INCOMPLETE )
{
- error_log("Queststaus");
float Radius = 10.0;
if( m_creature->IsWithinDistInMap(who, Radius) )
{
@@ -701,10 +694,14 @@ struct TRINITY_DLL_DECL npc_infused_crystalAI : public Scripted_NoMovementAI
WaveTimer = 1000;
EndTimer = 60000;
Progress = true;
- error_log("Event started");
}
}
}
+ }
+
+ void JustSummoned(Creature *summoned)
+ {
+ summoned->AI()->AttackStart(m_creature);
}
void JustDied(Unit* killer)
@@ -726,26 +723,26 @@ struct TRINITY_DLL_DECL npc_infused_crystalAI : public Scripted_NoMovementAI
if (PlayerGUID)
{
Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
- ((Player*)player)->GroupEventHappens(QUEST_POWERING_OUR_DEFENSES, m_creature);
+ if(player)
+ ((Player*)player)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
}
m_creature->DealDamage(m_creature,m_creature->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->RemoveCorpse();
- error_log("EndTimer done");
}else EndTimer -= diff;
if(WaveTimer < diff && !Completed && Progress)
{
- uint32 ran = rand()%8;
- DoSpawnCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran].x, SpawnLocations[ran].y, SpawnLocations[ran].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 4000);
- DoSpawnCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran].x, SpawnLocations[ran].y, SpawnLocations[ran].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 4000);
- DoSpawnCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran].x, SpawnLocations[ran].y, SpawnLocations[ran].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 4000);
+ uint32 ran1 = rand()%8;
+ uint32 ran2 = rand()%8;
+ uint32 ran3 = rand()%8;
+ m_creature->SummonCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran1].x, SpawnLocations[ran1].y, SpawnLocations[ran1].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
+ m_creature->SummonCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran2].x, SpawnLocations[ran2].y, SpawnLocations[ran2].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
+ m_creature->SummonCreature(MOB_ENRAGED_WRAITH, SpawnLocations[ran3].x, SpawnLocations[ran3].y, SpawnLocations[ran3].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
WaveTimer = 30000;
- error_log("Wave summon");
}else WaveTimer -= diff;
}
};
-
CreatureAI* GetAI_npc_infused_crystalAI(Creature *_Creature)
{
return new npc_infused_crystalAI (_Creature);