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authorQAston <none@none>2009-07-14 20:15:47 +0200
committerQAston <none@none>2009-07-14 20:15:47 +0200
commit8898e9f4204aa5195237df9ae6d804455e8e2c38 (patch)
treeabac636389ada8d5f5aa4b8a46626d1e768beacb /src/bindings/scripts
parent87ca52c2a9c77db7b9a3f6a4d4f7f12b57b854a5 (diff)
*Fix the bug that escorted creatures return to their spawnpoint after engaging combat.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/scripts/npc/npc_escortAI.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/bindings/scripts/scripts/npc/npc_escortAI.h b/src/bindings/scripts/scripts/npc/npc_escortAI.h
index 3431e84c6f8..fe352b6e277 100644
--- a/src/bindings/scripts/scripts/npc/npc_escortAI.h
+++ b/src/bindings/scripts/scripts/npc/npc_escortAI.h
@@ -61,6 +61,8 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
float GetMaxPlayerDistance() { return MaxPlayerDistance; }
+ bool IsEscorted() {return IsBeingEscorted;}
+
void SetCanMelee(bool usemelee) { CanMelee = usemelee; }
void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; }
void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; }