diff options
| author | QAston <none@none> | 2009-07-22 17:11:20 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2009-07-22 17:11:20 +0200 |
| commit | 8e44d673b95587251df7ed8183c8aa22f233927b (patch) | |
| tree | 2286f8cfbd359f23789f63ca6ca40230f789f1f5 /src/bindings/scripts | |
| parent | 2ff21d4cefc6c871790676de9461f5bd105bde66 (diff) | |
| parent | a22a9399dd7b668628caf27516916113d8d6fd5c (diff) | |
*Merge.
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts')
| -rw-r--r-- | src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp index 15ac2aef462..8284c5a7238 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp @@ -999,10 +999,10 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI DoorGUID[0] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R); DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L); - pInstance->HandleGameObject(pInstance->GetData64(GateGUID), false); + pInstance->HandleGameObject(GateGUID, false); for(uint8 i = 0; i < 2; i++) - pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false); + pInstance->HandleGameObject(DoorGUID[i], false); } else @@ -1073,7 +1073,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS); for(uint8 i = 0; i < 2; i++) - pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false); + pInstance->HandleGameObject(DoorGUID[i], false); if(GETCRE(Illidan, IllidanGUID)) { @@ -1238,7 +1238,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI m_creature->InterruptNonMeleeSpells(true); Spirit[0]->InterruptNonMeleeSpells(true); Spirit[1]->InterruptNonMeleeSpells(true); - pInstance->HandleGameObject(pInstance->GetData64(GateGUID), true); + pInstance->HandleGameObject(GateGUID, true); Timer = 2000; break; case 4: @@ -1268,7 +1268,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI { case 6: for(uint8 i = 0; i < 2; i++) - pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), true); + pInstance->HandleGameObject(DoorGUID[i], true); break; case 8: if(Phase == PHASE_WALK) |
