diff options
| author | gvcoman <none@none> | 2008-11-22 16:55:17 -0500 |
|---|---|---|
| committer | gvcoman <none@none> | 2008-11-22 16:55:17 -0500 |
| commit | 915bc1acdac918f6a1c3017527e072652f59a613 (patch) | |
| tree | c45fe9418b6dd7fe2dc0a6d1c2c79094635cb74b /src/bindings/scripts | |
| parent | bd5ee9e49ef2fa0e6503887f314e6d515505140e (diff) | |
Make summoned creatures go back to summoner on evade if summoner is alive. This should take care of most (all?) errors about controlled creatures trying to target home.
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts')
| -rw-r--r-- | src/bindings/scripts/scripts/creature/mob_event_ai.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp index 289b6b925c5..657a1f41b5b 100644 --- a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp +++ b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp @@ -1038,7 +1038,15 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI m_creature->CombatStop(); m_creature->LoadCreaturesAddon(); if( m_creature->isAlive() ) - m_creature->GetMotionMaster()->MoveTargetedHome(); + { + if (Unit* owner = m_creature->GetOwner()) + { + if (owner->isAlive()) + m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); + } + else + m_creature->GetMotionMaster()->MoveTargetedHome(); + } m_creature->SetLootRecipient(NULL); |
