diff options
| author | maximius <none@none> | 2009-10-17 02:06:12 -0700 |
|---|---|---|
| committer | maximius <none@none> | 2009-10-17 02:06:12 -0700 |
| commit | ad91c3a94bcb82f169c4be684b015c0a14299584 (patch) | |
| tree | 250b527c900003e9be70a46174543233b8bd0ee4 /src/bindings/scripts | |
| parent | 53b67cb854ce5909e7a6aab2ea47c070a0baae39 (diff) | |
* Wintergrasp: Elementals/Revenants only visible outside Wartime. By Spp
*Wintergrasp: Fixed Towers, weren't giving rewards. By Spp
*Wintergrasp: Cosmetic changes to make code easier to follow. By Spp (idea by Biglad)
*Wintergrasp: Building are immune to damage outside Wartime. By Spp (Original code by Biglad)
*Wintergrasp: Modified Custom Honor (Honor and marks) to fit with rank level. By Spp (Thanks to Gyullo and Magnarion)
*Some cleanup.
--HG--
branch : trunk
Diffstat (limited to 'src/bindings/scripts')
| -rw-r--r-- | src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp | 4 | ||||
| -rw-r--r-- | src/bindings/scripts/scripts/northrend/nexus/nexus/boss_keristrasza.cpp | 12 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp b/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp index ccf5c041595..ded3170e22c 100644 --- a/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp +++ b/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp @@ -328,13 +328,13 @@ struct TRINITY_DLL_DECL npc_anub_ar_warriorAI : public ScriptedAI if(StrikeTimer < diff) { - m_creature->CastSpell(m_creature->getVictim(),SPELL_STRIKE,true); + m_creature->CastSpell(m_creature->getVictim(), SPELL_STRIKE, true); StrikeTimer = 15000; } else StrikeTimer -= diff; if(CleaveTimer < diff) { - m_creature->CastSpell(m_creature->getVictim(), SPELL_CLEAVE ,true); + m_creature->CastSpell(m_creature->getVictim(), SPELL_CLEAVE, true); CleaveTimer = 17000; } else CleaveTimer -= diff; diff --git a/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_keristrasza.cpp b/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_keristrasza.cpp index d478ac816eb..791ecbd76cf 100644 --- a/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_keristrasza.cpp +++ b/src/bindings/scripts/scripts/northrend/nexus/nexus/boss_keristrasza.cpp @@ -188,7 +188,7 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI } } CheckIntenseColdTimer = 2000; - }else CheckIntenseColdTimer -= diff; + } else CheckIntenseColdTimer -= diff; if (!Enrage && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25)) { @@ -201,22 +201,22 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI { DoCast(m_creature->getVictim(), HEROIC(SPELL_CRYSTALFIRE_BREATH_N, SPELL_CRYSTALFIRE_BREATH_H)); CRYSTALFIRE_BREATH_Timer = 14000; - }else CRYSTALFIRE_BREATH_Timer -=diff; + } else CRYSTALFIRE_BREATH_Timer -=diff; if (TAIL_SWEEP_Timer < diff) { DoCast(m_creature, SPELL_TAIL_SWEEP); TAIL_SWEEP_Timer = 5000; - }else TAIL_SWEEP_Timer -=diff; + } else TAIL_SWEEP_Timer -=diff; if (CRYSTAL_CHAINS_CRYSTALIZE_Timer < diff) { - DoScriptText(SAY_CRYSTAL_NOVA , m_creature); + DoScriptText(SAY_CRYSTAL_NOVA, m_creature); if (HeroicMode) DoCast(m_creature, SPELL_CRYSTALIZE); - else if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) + else if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(target, SPELL_CRYSTAL_CHAINS); - CRYSTAL_CHAINS_CRYSTALIZE_Timer = HeroicMode ? 30000 : 11000; + CRYSTAL_CHAINS_CRYSTALIZE_Timer = HEROIC(11000,30000); // is this supposed to cast less often in normal ? } else CRYSTAL_CHAINS_CRYSTALIZE_Timer -= diff; DoMeleeAttackIfReady(); |
