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authormegamage <none@none>2009-03-06 19:52:46 -0600
committermegamage <none@none>2009-03-06 19:52:46 -0600
commitf6ca5c601ef6089220fb0bfe3bc155fbbf3de812 (patch)
treeb9598e93d132aea806527aa4de13046e3c80dc5d /src/bindings/scripts
parentdbb8c78394660c277f9056d899df8b0f9f1f8cb0 (diff)
parent4f6c96b98c5d5a065f902aa6106c928bf0b2a668 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/scripts/npc/npcs_special.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp
index 07556ce46f4..be1986f3169 100644
--- a/src/bindings/scripts/scripts/npc/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp
@@ -901,7 +901,7 @@ struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
if (apply)
{
// Initialize the action bar without the melee attack command
- m_creature->InitCharmInfo(m_creature);
+ m_creature->InitCharmInfo();
m_creature->GetCharmInfo()->InitEmptyActionBar(false);
m_creature->SetReactState(REACT_PASSIVE);