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authormegamage <none@none>2008-11-06 10:27:58 -0600
committermegamage <none@none>2008-11-06 10:27:58 -0600
commit43910434c5eb2240dc4b4585ccbb5f95fa399d53 (patch)
tree3dd9f0bc0c9bdc5d6d3ab84585d9c2dea50cd2ef /src/bindings
parent5746d0e98d8a5c4af96102835d501c47ed370def (diff)
[svn] Rewrite canSeeOrDetect function.
Minor change on trigger creatures. Remove some unused hacks in scripts. --HG-- branch : trunk
Diffstat (limited to 'src/bindings')
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp546
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp65
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp315
3 files changed, 349 insertions, 577 deletions
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index 06cb81ac03c..8eb93721d02 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
/* ScriptData
SDName: boss_illidan_stormrage
@@ -382,8 +382,6 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
uint64 FlameGUID[2];
uint64 GlaiveGUID[2];
- std::list<uint64> ParasiteTargets; // for safety, do not use Unit*
-
void Reset();
void JustSummoned(Creature* summon)
@@ -433,6 +431,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
void Aggro(Unit *who)
{
+ m_creature->setActive(true);
DoZoneInCombat();
}
@@ -503,19 +502,6 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
}
}
- void AddParasiteTarget(uint64 targetGUID)
- {
- for(std::list<uint64>::iterator tIter = ParasiteTargets.begin(); tIter != ParasiteTargets.end(); tIter++)
- {
- if(*tIter == targetGUID)
- return;
- }
- ParasiteTargets.push_back(targetGUID);
-
- if(Phase == PHASE_NORMAL || Phase == PHASE_NORMAL_2 || Phase == PHASE_NORMAL_MAIEV)
- Timer[EVENT_PARASITE_CHECK] += 1000;
- }
-
void DeleteFromThreatList(uint64 TargetGUID)
{
for(std::list<HostilReference*>::iterator itr = m_creature->getThreatManager().getThreatList().begin(); itr != m_creature->getThreatManager().getThreatList().end(); ++itr)
@@ -562,19 +548,14 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
{
case 1://lift off
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
- //m_creature->GetMotionMaster()->Clear(false);
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
- //m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ());
m_creature->StopMoving();
DoYell(SAY_TAKEOFF, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_TAKEOFF);
Timer[EVENT_FLIGHT_SEQUENCE] = 3000;
break;
case 2://move to center
- //m_creature->GetMotionMaster()->Clear(false);
- //m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_creature->GetMotionMaster()->MovePoint(0, CENTER_X + 5, CENTER_Y, CENTER_Z); //+5, for SPELL_THROW_GLAIVE bug
- //m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;
case 3://throw one glaive
@@ -614,15 +595,11 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
Timer[EVENT_FLIGHT_SEQUENCE] = 3000;
break;
case 6://fly to hover point
- //m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_creature->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z);
- //m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;
case 7://return to center
- //m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_creature->GetMotionMaster()->MovePoint(0, CENTER_X, CENTER_Y, CENTER_Z);
- //m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;
case 8://glaive return
@@ -641,9 +618,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
Timer[EVENT_FLIGHT_SEQUENCE] = 2000;
break;
case 9://land
- //m_creature->GetMotionMaster()->Clear(false);
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
- //m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ());
m_creature->StopMoving();
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
for(uint8 i = 0; i < 2; i++)
@@ -663,7 +638,6 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
case 10://attack
DoResetThreat();
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
- //m_creature->GetMotionMaster()->Clear();
m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
EnterPhase(PHASE_NORMAL_2);
break;
@@ -723,11 +697,12 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
- if((!m_creature->SelectHostilTarget() || !m_creature->getVictim()) && Phase < PHASE_TALK_SEQUENCE)
+ if((!m_creature->SelectHostilTarget() && !m_creature->getVictim()) && Phase < PHASE_TALK_SEQUENCE)
return;
Event = EVENT_NULL;
for(uint32 i = 1; i <= MaxTimer[Phase]; i++)
+ {
if(Timer[i])
if(Timer[i] <= diff)
{
@@ -735,224 +710,188 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
Event = (EventIllidan)i;
}
else Timer[i] -= diff;
+ }
- switch(Phase)
- {
- case PHASE_NORMAL:
- if(HPPCT(m_creature) < 65)
- EnterPhase(PHASE_FLIGHT_SEQUENCE);
- break;
-
- case PHASE_NORMAL_2:
- if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30)
- EnterPhase(PHASE_TALK_SEQUENCE);
- break;
-
- case PHASE_NORMAL_MAIEV:
- if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 1)
- EnterPhase(PHASE_TALK_SEQUENCE);
- break;
-
- case PHASE_TALK_SEQUENCE:
- if(Event == EVENT_TALK_SEQUENCE)
- HandleTalkSequence();
- break;
-
- case PHASE_FLIGHT_SEQUENCE:
- if(Event == EVENT_FLIGHT_SEQUENCE)
- HandleFlightSequence();
- break;
-
- case PHASE_TRANSFORM_SEQUENCE:
- if(Event == EVENT_TRANSFORM_SEQUENCE)
- HandleTransformSequence();
- break;
- }
+ switch(Phase)
+ {
+ case PHASE_NORMAL:
+ if(HPPCT(m_creature) < 65)
+ EnterPhase(PHASE_FLIGHT_SEQUENCE);
+ break;
+
+ case PHASE_NORMAL_2:
+ if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30)
+ EnterPhase(PHASE_TALK_SEQUENCE);
+ break;
+
+ case PHASE_NORMAL_MAIEV:
+ if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 1)
+ EnterPhase(PHASE_TALK_SEQUENCE);
+ break;
+
+ case PHASE_TALK_SEQUENCE:
+ if(Event == EVENT_TALK_SEQUENCE)
+ HandleTalkSequence();
+ break;
- if(m_creature->IsNonMeleeSpellCasted(false))
- return;
+ case PHASE_FLIGHT_SEQUENCE:
+ if(Event == EVENT_FLIGHT_SEQUENCE)
+ HandleFlightSequence();
+ break;
- if(Phase == PHASE_NORMAL || Phase == PHASE_NORMAL_2 || Phase == PHASE_NORMAL_MAIEV && !m_creature->HasAura(SPELL_CAGED, 0))
+ case PHASE_TRANSFORM_SEQUENCE:
+ if(Event == EVENT_TRANSFORM_SEQUENCE)
+ HandleTransformSequence();
+ break;
+ }
+
+ if(m_creature->IsNonMeleeSpellCasted(false))
+ return;
+
+ if(Phase == PHASE_NORMAL || Phase == PHASE_NORMAL_2 || Phase == PHASE_NORMAL_MAIEV && !m_creature->HasAura(SPELL_CAGED, 0))
+ {
+ switch(Event)
+ {
+ //PHASE_NORMAL
+ case EVENT_BERSERK:
+ DoYell(SAY_ENRAGE, LANG_UNIVERSAL, NULL);
+ DoPlaySoundToSet(m_creature, SOUND_ENRAGE);
+ DoCast(m_creature, SPELL_BERSERK, true);
+ Timer[EVENT_BERSERK] = 5000;//The buff actually lasts forever.
+ break;
+
+ case EVENT_TAUNT:
{
- switch(Event)
- {
- //PHASE_NORMAL
- case EVENT_BERSERK:
- DoYell(SAY_ENRAGE, LANG_UNIVERSAL, NULL);
- DoPlaySoundToSet(m_creature, SOUND_ENRAGE);
- DoCast(m_creature, SPELL_BERSERK, true);
- Timer[EVENT_BERSERK] = 5000;//The buff actually lasts forever.
- break;
-
- case EVENT_TAUNT:
- {
- uint32 random = rand()%4;
- char* yell = RandomTaunts[random].text;
- uint32 soundid = RandomTaunts[random].sound;
- if(yell)
- DoYell(yell, LANG_UNIVERSAL, NULL);
- if(soundid)
- DoPlaySoundToSet(m_creature, soundid);
- }
- Timer[EVENT_TAUNT] = 32000;
- break;
-
- case EVENT_SHEAR:
- DoCast(m_creature->getVictim(), SPELL_SHEAR);
- Timer[EVENT_SHEAR] = 25000 + (rand()%16 * 1000);
- break;
-
- case EVENT_FLAME_CRASH:
- DoCast(m_creature->getVictim(), SPELL_FLAME_CRASH);
- Timer[EVENT_FLAME_CRASH] = 35000;
- break;
-
- case EVENT_PARASITIC_SHADOWFIEND:
- {
- Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1);
- if(!target) target = m_creature->getVictim();
- if(target->GetTypeId() == TYPEID_PLAYER && !target->HasAura(SPELL_PARASITIC_SHADOWFIEND, 0))
- {
- target->CastSpell(target, SPELL_PARASITIC_SHADOWFIEND, true); // do not miss
- ParasiteTargets.push_back(target->GetGUID());
- Timer[EVENT_PARASITE_CHECK] += 1000; // do not check immediately
- }
- Timer[EVENT_PARASITIC_SHADOWFIEND] = 40000;
- }
- break;
-
- case EVENT_PARASITE_CHECK:
- for(std::list<uint64>::iterator tIter = ParasiteTargets.begin(); tIter != ParasiteTargets.end();)
- {
- Unit* target = Unit::GetUnit((*m_creature), *tIter);
- if(!target || !target->HasAura(SPELL_PARASITIC_SHADOWFIEND, 0))
- {
- if(target && target->isAlive())
- target->CastSpell(target, SPELL_SUMMON_PARASITICS, true);
- std::list<uint64>::iterator tIter2 = tIter;
- ++tIter;
- ParasiteTargets.erase(tIter2);
- }
- else
- ++tIter;
- }
- if(ParasiteTargets.empty())
- Timer[EVENT_PARASITE_CHECK] = 0;
- else
- Timer[EVENT_PARASITE_CHECK] = 1000;
- break;
-
- case EVENT_DRAW_SOUL:
- DoCast(m_creature->getVictim(), SPELL_DRAW_SOUL);
- Timer[EVENT_DRAW_SOUL] = 55000;
- break;
-
- //PHASE_NORMAL_2
- case EVENT_AGONIZING_FLAMES:
- DoCast(SelectUnit(SELECT_TARGET_RANDOM,0), SPELL_AGONIZING_FLAMES);
- Timer[EVENT_AGONIZING_FLAMES] = 0;
- break;
-
- case EVENT_TRANSFORM_NORMAL:
- EnterPhase(PHASE_TRANSFORM_SEQUENCE);
- break;
-
- //PHASE_NORMAL_MAIEV
- case EVENT_ENRAGE:
- DoCast(m_creature, SPELL_ENRAGE);
- Timer[EVENT_ENRAGE] = 0;
- break;
-
- default:
- break;
- }
- DoMeleeAttackIfReady();
+ uint32 random = rand()%4;
+ char* yell = RandomTaunts[random].text;
+ uint32 soundid = RandomTaunts[random].sound;
+ if(yell)
+ DoYell(yell, LANG_UNIVERSAL, NULL);
+ if(soundid)
+ DoPlaySoundToSet(m_creature, soundid);
}
+ Timer[EVENT_TAUNT] = 32000;
+ break;
+
+ case EVENT_SHEAR:
+ DoCast(m_creature->getVictim(), SPELL_SHEAR);
+ Timer[EVENT_SHEAR] = 25000 + (rand()%16 * 1000);
+ break;
- if(Phase == PHASE_FLIGHT)
+ case EVENT_FLAME_CRASH:
+ DoCast(m_creature->getVictim(), SPELL_FLAME_CRASH);
+ Timer[EVENT_FLAME_CRASH] = 35000;
+ break;
+
+ case EVENT_PARASITIC_SHADOWFIEND:
{
- switch(Event)
- {
- case EVENT_FIREBALL:
- DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
- Timer[EVENT_FIREBALL] = 3000;
- break;
-
- case EVENT_DARK_BARRAGE:
- DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DARK_BARRAGE);
- Timer[EVENT_DARK_BARRAGE] = 0;
- break;
-
- case EVENT_EYE_BLAST:
- CastEyeBlast();
- Timer[EVENT_EYE_BLAST] = 0;
- break;
-
- case EVENT_MOVE_POINT:
- Phase = PHASE_FLIGHT_SEQUENCE;
- Timer[EVENT_FLIGHT_SEQUENCE] = 0;//do not start Event when changing hover point
- for (uint8 i = 0; i <= rand()%3; i++)
- {
- HoverPoint++;
- if(HoverPoint > 3)
- HoverPoint = 0;
- }
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
- m_creature->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z);
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
- break;
-
- default:
- break;
- }
- }
+ Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 200, true);
+ if(!target) target = m_creature->getVictim();
+ if(target)
+ m_creature->CastSpell(target, SPELL_PARASITIC_SHADOWFIEND, true);
+ }break;
+
+ case EVENT_PARASITE_CHECK:
+ Timer[EVENT_PARASITE_CHECK] = 0;
+ break;
+
+ case EVENT_DRAW_SOUL:
+ DoCast(m_creature->getVictim(), SPELL_DRAW_SOUL);
+ Timer[EVENT_DRAW_SOUL] = 55000;
+ break;
+
+ //PHASE_NORMAL_2
+ case EVENT_AGONIZING_FLAMES:
+ DoCast(SelectUnit(SELECT_TARGET_RANDOM,0), SPELL_AGONIZING_FLAMES);
+ Timer[EVENT_AGONIZING_FLAMES] = 0;
+ break;
+
+ case EVENT_TRANSFORM_NORMAL:
+ EnterPhase(PHASE_TRANSFORM_SEQUENCE);
+ break;
+
+ //PHASE_NORMAL_MAIEV
+ case EVENT_ENRAGE:
+ DoCast(m_creature, SPELL_ENRAGE);
+ Timer[EVENT_ENRAGE] = 0;
+ break;
+
+ default:
+ break;
+ }
+ DoMeleeAttackIfReady();
+ }
+
+ if(Phase == PHASE_FLIGHT)
+ {
+ switch(Event)
+ {
+ case EVENT_FIREBALL:
+ DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FIREBALL);
+ Timer[EVENT_FIREBALL] = 3000;
+ break;
- if(Phase == PHASE_DEMON)
+ case EVENT_DARK_BARRAGE:
+ DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DARK_BARRAGE);
+ Timer[EVENT_DARK_BARRAGE] = 0;
+ break;
+
+ case EVENT_EYE_BLAST:
+ CastEyeBlast();
+ Timer[EVENT_EYE_BLAST] = 0;
+ break;
+
+ case EVENT_MOVE_POINT:
+ Phase = PHASE_FLIGHT_SEQUENCE;
+ Timer[EVENT_FLIGHT_SEQUENCE] = 0;//do not start Event when changing hover point
+ for (uint8 i = 0; i <= rand()%3; i++)
{
- switch(Event)
- {
- case EVENT_SHADOW_BLAST:
- m_creature->GetMotionMaster()->Clear(false);
- if(!m_creature->IsWithinDistInMap(m_creature->getVictim(), 50)||!m_creature->IsWithinLOSInMap(m_creature->getVictim()))
- m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), 30);
- else
- m_creature->GetMotionMaster()->MoveIdle();
- DoCast(m_creature->getVictim(), SPELL_SHADOW_BLAST);
- Timer[EVENT_SHADOW_BLAST] = 4000;
- break;
- case EVENT_SHADOWDEMON:
- DoCast(m_creature, SPELL_SUMMON_SHADOWDEMON);
- Timer[EVENT_SHADOWDEMON] = 0;
- Timer[EVENT_FLAME_BURST] += 10000;
- break;
- case EVENT_FLAME_BURST:
- DoCast(m_creature, SPELL_FLAME_BURST);
- Timer[EVENT_FLAME_BURST] = 15000;
- break;
- case EVENT_TRANSFORM_DEMON:
- EnterPhase(PHASE_TRANSFORM_SEQUENCE);
- break;
- default:
- break;
- }
+ HoverPoint++;
+ if(HoverPoint > 3)
+ HoverPoint = 0;
}
- }
-};
+ m_creature->GetMotionMaster()->MovePoint(0, HoverPosition[HoverPoint].x, HoverPosition[HoverPoint].y, HoverPosition[HoverPoint].z);
+ break;
-/********************************** End of Illidan AI ******************************************/
+ default:
+ break;
+ }
+ }
-//This is used to sort the players by distance in preparation for being charged by the flames.
-struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
-{
- const Unit* MainTarget;
- TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
- // functor for operator ">"
- bool operator()(const Unit* _Left, const Unit* _Right) const
- {
- return (MainTarget->GetDistance(_Left) > MainTarget->GetDistance(_Right));
+ if(Phase == PHASE_DEMON)
+ {
+ switch(Event)
+ {
+ case EVENT_SHADOW_BLAST:
+ m_creature->GetMotionMaster()->Clear(false);
+ if(!m_creature->IsWithinDistInMap(m_creature->getVictim(), 50)||!m_creature->IsWithinLOSInMap(m_creature->getVictim()))
+ m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), 30);
+ else
+ m_creature->GetMotionMaster()->MoveIdle();
+ DoCast(m_creature->getVictim(), SPELL_SHADOW_BLAST);
+ Timer[EVENT_SHADOW_BLAST] = 4000;
+ break;
+ case EVENT_SHADOWDEMON:
+ DoCast(m_creature, SPELL_SUMMON_SHADOWDEMON);
+ Timer[EVENT_SHADOWDEMON] = 0;
+ Timer[EVENT_FLAME_BURST] += 10000;
+ break;
+ case EVENT_FLAME_BURST:
+ DoCast(m_creature, SPELL_FLAME_BURST);
+ Timer[EVENT_FLAME_BURST] = 15000;
+ break;
+ case EVENT_TRANSFORM_DEMON:
+ EnterPhase(PHASE_TRANSFORM_SEQUENCE);
+ break;
+ default:
+ break;
+ }
+ }
}
};
+/********************************** End of Illidan AI ******************************************/
+
struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI
{
flame_of_azzinothAI(Creature *c) : ScriptedAI(c) {Reset();}
@@ -972,29 +911,7 @@ struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI
void ChargeCheck()
{
- // Get the Threat List
- std::list<HostilReference *> m_threatlist = m_creature->getThreatManager().getThreatList();
-
- if(!m_threatlist.size()) return; // He doesn't have anyone in his threatlist, useless to continue
-
- std::list<Unit *> targets;
- std::list<HostilReference *>::iterator itr = m_threatlist.begin();
- for( ; itr!= m_threatlist.end(); ++itr) //store the threat list in a different container
- {
- Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
- if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER && target->GetPositionZ()>350) //only on alive players
- targets.push_back(target);
- }
-
- if (!targets.size())
- return;
-
- //Sort the list of players
- targets.sort(TargetDistanceOrder(m_creature));
- //Resize so we only get the furthest target
- targets.resize(1);
-
- Unit* target = (*targets.begin());
+ Unit* target = SelectUnit(SELECT_TARGET_FARTHEST, 0, 200, false);
if(target && (!m_creature->IsWithinDistInMap(target, FLAME_CHARGE_DISTANCE)))
{
m_creature->AttackStop();
@@ -1128,6 +1045,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0); // Database sometimes has strange values..
m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ m_creature->setActive(false);
}
// Do not call reset in Akama's evade mode, as this will stop him from summoning minions after he kills the first bit
@@ -1184,6 +1102,8 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
void BeginChannel()
{
+ m_creature->setActive(true);
+
float x, y, z;
if(GETGO(Gate, GateGUID))
Gate->GetPosition(x, y, z);
@@ -1527,7 +1447,6 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI
}
m_creature->InterruptNonMeleeSpells(false);
m_creature->GetMotionMaster()->Clear(false);
- //m_creature->GetMotionMaster()->MoveIdle();
m_creature->AttackStop();
m_creature->SetUInt64Value(UNIT_FIELD_TARGET, IllidanGUID);
MaxTimer = 0;
@@ -1557,7 +1476,6 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI
m_creature->AttackStop();
m_creature->InterruptNonMeleeSpells(false);
m_creature->GetMotionMaster()->Clear(false);
- //m_creature->GetMotionMaster()->MoveIdle();
m_creature->Relocate(x, y, z);
m_creature->SendMonsterMove(x, y, z, 0, 0, 0);
DoCast(m_creature, SPELL_TELEPORT_VISUAL, true);
@@ -1839,9 +1757,7 @@ struct TRINITY_DLL_DECL mob_parasitic_shadowfiendAI : public ScriptedAI
{
if(!m_creature->getVictim()->HasAura(SPELL_PARASITIC_SHADOWFIEND, 0))
{
- m_creature->getVictim()->CastSpell(m_creature->getVictim(), SPELL_PARASITIC_SHADOWFIEND, true); //do not stack
- if(GETCRE(Illidan, IllidanGUID))
- ((boss_illidan_stormrageAI*)Illidan->AI())->AddParasiteTarget(m_creature->getVictim()->GetGUID());
+ m_creature->getVictim()->CastSpell(m_creature->getVictim(), SPELL_PARASITIC_SHADOWFIEND, true, 0, 0, IllidanGUID); //do not stack
}
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();
@@ -1936,67 +1852,6 @@ struct TRINITY_DLL_DECL demonfireAI : public ScriptedAI
}
};
-struct TRINITY_DLL_DECL blazeAI : public ScriptedAI
-{
- blazeAI(Creature *c) : ScriptedAI(c) {Reset();}
-
- uint32 BlazeTimer;
- uint32 DespawnTimer;
-
- void Reset()
- {
- BlazeTimer = 3000;
- DespawnTimer = 60000; // Spell duration = 1 min
- //((TemporarySummon*)m_creature)->Summon(TEMPSUMMON_TIMED_DESPAWN, 0, false);
- }
-
- void Aggro(Unit *who) {}
- void AttackStart(Unit* who) { }
- void MoveInLineOfSight(Unit *who){ }
-
- void UpdateAI(const uint32 diff)
- {
- if(BlazeTimer)
- if(BlazeTimer <= diff)
- {
- DoCast(m_creature, SPELL_BLAZE_EFFECT);//duration 60s
- BlazeTimer = 0;
- }else BlazeTimer -= diff;
-
- if(DespawnTimer < diff)
- {
- m_creature->SetVisibility(VISIBILITY_OFF);
- m_creature->setDeathState(JUST_DIED);
- }else DespawnTimer -= diff;
- }
-};
-
-struct TRINITY_DLL_DECL flamecrashAI : public ScriptedAI
-{
- flamecrashAI(Creature *c) : ScriptedAI(c) {Reset();}
-
- uint32 DespawnTimer;
-
- void Reset()
- {
- DoCast(m_creature, SPELL_FLAME_CRASH_EFFECT);//duration inf
- DespawnTimer = 120000; // summon spell duration
- }
-
- void Aggro(Unit *who) {}
- void AttackStart(Unit *who) { }
- void MoveInLineOfSight(Unit *who){ }
-
- void UpdateAI(const uint32 diff)
- {
- if(DespawnTimer < diff)
- {
- m_creature->SetVisibility(VISIBILITY_OFF);
- m_creature->setDeathState(JUST_DIED);
- }else DespawnTimer -= diff;
- }
-};
-
struct TRINITY_DLL_DECL blade_of_azzinothAI : public ScriptedAI
{
blade_of_azzinothAI(Creature* c) : ScriptedAI(c) {}
@@ -2070,8 +1925,6 @@ void boss_illidan_stormrageAI::Reset()
FlightCount = 0;
TransformCount = 0;
- ParasiteTargets.clear();
-
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21135);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -2080,6 +1933,7 @@ void boss_illidan_stormrageAI::Reset()
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
m_creature->CastSpell(m_creature, SPELL_DUAL_WIELD, true);
+ m_creature->setActive(false);
}
void boss_illidan_stormrageAI::HandleTalkSequence()
@@ -2377,21 +2231,11 @@ CreatureAI* GetAI_shadow_demon(Creature *_Creature)
return new shadow_demonAI (_Creature);
}
-CreatureAI* GetAI_flamecrash(Creature *_Creature)
-{
- return new flamecrashAI (_Creature);
-}
-
CreatureAI* GetAI_demonfire(Creature *_Creature)
{
return new demonfireAI (_Creature);
}
-CreatureAI* GetAI_blaze(Creature *_Creature)
-{
- return new blazeAI (_Creature);
-}
-
CreatureAI* GetAI_blade_of_azzinoth(Creature *_Creature)
{
return new blade_of_azzinothAI (_Creature);
@@ -2449,21 +2293,11 @@ void AddSC_boss_illidan()
m_scripts[nrscripts++] = newscript;
newscript = new Script;
- newscript->Name="mob_flame_crash";
- newscript->GetAI = GetAI_flamecrash;
- m_scripts[nrscripts++] = newscript;
-
- newscript = new Script;
newscript->Name="mob_demon_fire";
newscript->GetAI = GetAI_demonfire;
m_scripts[nrscripts++] = newscript;
newscript = new Script;
- newscript->Name="mob_blaze";
- newscript->GetAI = GetAI_blaze;
- m_scripts[nrscripts++] = newscript;
-
- newscript = new Script;
newscript->Name = "mob_parasitic_shadowfiend";
newscript->GetAI = GetAI_parasitic_shadowfiend;
m_scripts[nrscripts++] = newscript;
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp
index 50a0a4de3ac..81beb63166a 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp
@@ -634,45 +634,6 @@ struct TRINITY_DLL_DECL boss_essence_of_angerAI : public ScriptedAI
}
}
- void SelectSpiteTarget(uint32 num, float max_range = 999)
- {
- if(!num) return;
-
- CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- std::list<Unit *> tempUnitMap;
-
- {
- Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(m_creature, m_creature, max_range);
- Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
-
- TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
- TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
-
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, world_unit_searcher, *(m_creature->GetMap()));
- cell_lock->Visit(cell_lock, grid_unit_searcher, *(m_creature->GetMap()));
- }
-
- std::list<Unit*>::iterator itr;
- while(tempUnitMap.size() && SpiteTargetGUID.size() < num)
- {
- itr = tempUnitMap.begin();
- advance(itr, rand()%tempUnitMap.size());
- SpiteTargetGUID.push_back((*itr)->GetGUID());
- tempUnitMap.erase(itr);
- }
-
- for(itr = tempUnitMap.begin(); itr != tempUnitMap.end(); ++itr)
- (*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- m_creature->CastSpell(m_creature, SPELL_SPITE_TARGET, true); // must true
- for(itr = tempUnitMap.begin(); itr != tempUnitMap.end(); ++itr)
- (*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
-
void UpdateAI(const uint32 diff)
{
//Return since we have no target
@@ -700,7 +661,7 @@ struct TRINITY_DLL_DECL boss_essence_of_angerAI : public ScriptedAI
if(SoulScreamTimer < diff)
{
DoCast(m_creature->getVictim(), SPELL_SOUL_SCREAM);
- SoulScreamTimer = 10000;
+ SoulScreamTimer = 9000 + rand()%2000;
if(!(rand()%3))
{
DoYell(ANGER_SAY_SCREAM,LANG_UNIVERSAL,NULL);
@@ -710,26 +671,10 @@ struct TRINITY_DLL_DECL boss_essence_of_angerAI : public ScriptedAI
if(SpiteTimer < diff)
{
- if(!SpiteTargetGUID.empty())
- {
- for (std::list<uint64>::iterator itr = SpiteTargetGUID.begin(); itr != SpiteTargetGUID.end(); ++itr)
- {
- if(Unit* target = Unit::GetUnit(*m_creature, *itr))
- {
- target->RemoveAurasDueToSpell(SPELL_SPITE_TARGET);
- m_creature->CastSpell(target, SPELL_SPITE_DAMAGE, true);
- }
- }
- SpiteTargetGUID.clear();
- SpiteTimer = 24000;
- }
- else
- {
- SelectSpiteTarget(3);
- SpiteTimer = 6000;
- DoYell(ANGER_SAY_SPEC,LANG_UNIVERSAL,NULL);
- DoPlaySoundToSet(m_creature, ANGER_SOUND_SPEC);
- }
+ DoCast(m_creature, SPELL_SPITE_TARGET);
+ SpiteTimer = 30000;
+ DoYell(ANGER_SAY_SPEC,LANG_UNIVERSAL,NULL);
+ DoPlaySoundToSet(m_creature, ANGER_SOUND_SPEC);
}else SpiteTimer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp b/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
index a4bac36295d..cfeb700282b 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
/* ScriptData
SDName: Instance_Black_Temple
@@ -55,22 +55,21 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
uint64 BloodElfCouncilVoice;
uint64 IllidanStormrage;
- uint16 BossKilled;
+ uint16 BossKilled;
uint64 NajentusGate;
uint64 MainTempleDoors;
- uint64 ShadeOfAkamaDoor;
- uint64 CommonDoor;//Teron
- uint64 TeronDoor;
- uint64 GuurtogDoor;
- uint64 MotherDoor;
- uint64 TempleDoor;//Befor mother
- uint64 CouncilDoor;
- uint64 SimpleDoor;//council
+ uint64 ShadeOfAkamaDoor;
+ uint64 CommonDoor;//Teron
+ uint64 TeronDoor;
+ uint64 GuurtogDoor;
+ uint64 MotherDoor;
+ uint64 TempleDoor;//Befor mother
+ uint64 CouncilDoor;
+ uint64 SimpleDoor;//council
uint64 IllidanGate;
uint64 IllidanDoor[2];
-
uint32 Encounters[ENCOUNTERS];
void Initialize()
@@ -88,18 +87,18 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
BloodElfCouncilVoice = 0;
IllidanStormrage = 0;
- BossKilled = 0;
+ BossKilled = 0;
NajentusGate = 0;
MainTempleDoors = 0;
- ShadeOfAkamaDoor= 0;
- CommonDoor = 0;//teron
- TeronDoor = 0;
- GuurtogDoor = 0;
- MotherDoor = 0;
- TempleDoor = 0;
- SimpleDoor = 0;//Bycouncil
- CouncilDoor = 0;
+ ShadeOfAkamaDoor= 0;
+ CommonDoor = 0;//teron
+ TeronDoor = 0;
+ GuurtogDoor = 0;
+ MotherDoor = 0;
+ TempleDoor = 0;
+ SimpleDoor = 0;//Bycouncil
+ CouncilDoor = 0;
IllidanGate = 0;
IllidanDoor[0] = 0;
IllidanDoor[1] = 0;
@@ -118,38 +117,32 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
void OpenDoor(uint64 DoorGUID, bool open)
{
- if(((InstanceMap*)instance)->GetPlayers().size())
- if(Player* first = ((InstanceMap*)instance)->GetPlayers().front())
- if(GameObject *Door = GameObject::GetGameObject(*first, DoorGUID))
- Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
+ if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
+ Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
}
- void CloseDoor(uint64 DoorGUID, bool close)
- {
- if(((InstanceMap*)instance)->GetPlayers().size())
- if(Player* first = ((InstanceMap*)instance)->GetPlayers().front())
- if(GameObject *Door = GameObject::GetGameObject(*first, DoorGUID))
- Door->SetUInt32Value(GAMEOBJECT_STATE, close ? 1 : 0);
- }
-
-
+ void CloseDoor(uint64 DoorGUID, bool close)
+ {
+ if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID))
+ Door->SetUInt32Value(GAMEOBJECT_STATE, close ? 1 : 0);
+ }
void OnCreatureCreate(Creature *creature, uint32 creature_entry)
{
switch(creature_entry)
{
- case 22887: Najentus = creature->GetGUID(); break;
- case 23089: Akama = creature->GetGUID(); break;
- case 22990: Akama_Shade = creature->GetGUID(); break;
- case 22841: ShadeOfAkama = creature->GetGUID(); break;
- case 22898: Supremus = creature->GetGUID(); break;
- case 22917: IllidanStormrage = creature->GetGUID(); break;
- case 22949: GathiosTheShatterer = creature->GetGUID(); break;
- case 22950: HighNethermancerZerevor = creature->GetGUID(); break;
- case 22951: LadyMalande = creature->GetGUID(); break;
- case 22952: VerasDarkshadow = creature->GetGUID(); break;
- case 23426: IllidariCouncil = creature->GetGUID(); break;
- case 23499: BloodElfCouncilVoice = creature->GetGUID(); break;
+ case 22887: Najentus = creature->GetGUID(); break;
+ case 23089: Akama = creature->GetGUID(); break;
+ case 22990: Akama_Shade = creature->GetGUID(); break;
+ case 22841: ShadeOfAkama = creature->GetGUID(); break;
+ case 22898: Supremus = creature->GetGUID(); break;
+ case 22917: IllidanStormrage = creature->GetGUID(); break;
+ case 22949: GathiosTheShatterer = creature->GetGUID(); break;
+ case 22950: HighNethermancerZerevor = creature->GetGUID(); break;
+ case 22951: LadyMalande = creature->GetGUID(); break;
+ case 22952: VerasDarkshadow = creature->GetGUID(); break;
+ case 23426: IllidariCouncil = creature->GetGUID(); break;
+ case 23499: BloodElfCouncilVoice = creature->GetGUID(); break;
}
}
@@ -157,38 +150,38 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
{
switch(go->GetEntry())
{
- case 185483: // Gate past Naj'entus (at the entrance to Supermoose's courtyards)
- NajentusGate = go->GetGUID();break;
- case 185882: // Main Temple Doors - right past Supermoose (Supremus)
- MainTempleDoors = go->GetGUID();break;
- case 185478:
- ShadeOfAkamaDoor = go->GetGUID();break;
- case 185480:
- CommonDoor = go->GetGUID();break;
- case 186153:
- TeronDoor = go->GetGUID();break;
- case 185892:
- GuurtogDoor = go->GetGUID();break;
- case 185479:
- TempleDoor = go->GetGUID();break;
- case 185482:
- MotherDoor = go->GetGUID();break;
- case 185481:
- CouncilDoor = go->GetGUID();break;
- case 186152://used by council
- SimpleDoor = go->GetGUID();break;
- case 185905: // Gate leading to Temple Summit
- IllidanGate = go->GetGUID();
- go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
- break;
- case 186261: // Right door at Temple Summit
- IllidanDoor[0] = go->GetGUID();
- go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
- break;
- case 186262: // Left door at Temple Summit
- IllidanDoor[1] = go->GetGUID();
- go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
- break;
+ case 185483: // Gate past Naj'entus (at the entrance to Supermoose's courtyards)
+ NajentusGate = go->GetGUID();break;
+ case 185882: // Main Temple Doors - right past Supermoose (Supremus)
+ MainTempleDoors = go->GetGUID();break;
+ case 185478:
+ ShadeOfAkamaDoor = go->GetGUID();break;
+ case 185480:
+ CommonDoor = go->GetGUID();break;
+ case 186153:
+ TeronDoor = go->GetGUID();break;
+ case 185892:
+ GuurtogDoor = go->GetGUID();break;
+ case 185479:
+ TempleDoor = go->GetGUID();break;
+ case 185482:
+ MotherDoor = go->GetGUID();break;
+ case 185481:
+ CouncilDoor = go->GetGUID();break;
+ case 186152://used by council
+ SimpleDoor = go->GetGUID();break;
+ case 185905: // Gate leading to Temple Summit
+ IllidanGate = go->GetGUID();
+ go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
+ break;
+ case 186261: // Right door at Temple Summit
+ IllidanDoor[0] = go->GetGUID();
+ go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
+ break;
+ case 186262: // Left door at Temple Summit
+ IllidanDoor[1] = go->GetGUID();
+ go->SetUInt32Value(GAMEOBJECT_FLAGS,GO_FLAG_NODESPAWN+GO_FLAG_INTERACT_COND);
+ break;
}
}
@@ -196,23 +189,23 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
{
switch(identifier)
{
- case DATA_HIGHWARLORDNAJENTUS: return Najentus;
- case DATA_AKAMA: return Akama;
- case DATA_AKAMA_SHADE: return Akama_Shade;
- case DATA_SHADEOFAKAMA: return ShadeOfAkama;
- case DATA_SUPREMUS: return Supremus;
- case DATA_ILLIDANSTORMRAGE: return IllidanStormrage;
- case DATA_GATHIOSTHESHATTERER: return GathiosTheShatterer;
- case DATA_HIGHNETHERMANCERZEREVOR: return HighNethermancerZerevor;
- case DATA_LADYMALANDE: return LadyMalande;
- case DATA_VERASDARKSHADOW: return VerasDarkshadow;
- case DATA_ILLIDARICOUNCIL: return IllidariCouncil;
- case DATA_GAMEOBJECT_NAJENTUS_GATE: return NajentusGate;
- case DATA_GAMEOBJECT_ILLIDAN_GATE: return IllidanGate;
- case DATA_GAMEOBJECT_ILLIDAN_DOOR_R: return IllidanDoor[0];
- case DATA_GAMEOBJECT_ILLIDAN_DOOR_L: return IllidanDoor[1];
- case DATA_GAMEOBJECT_SUPREMUS_DOORS: return MainTempleDoors;
- case DATA_BLOOD_ELF_COUNCIL_VOICE: return BloodElfCouncilVoice;
+ case DATA_HIGHWARLORDNAJENTUS: return Najentus;
+ case DATA_AKAMA: return Akama;
+ case DATA_AKAMA_SHADE: return Akama_Shade;
+ case DATA_SHADEOFAKAMA: return ShadeOfAkama;
+ case DATA_SUPREMUS: return Supremus;
+ case DATA_ILLIDANSTORMRAGE: return IllidanStormrage;
+ case DATA_GATHIOSTHESHATTERER: return GathiosTheShatterer;
+ case DATA_HIGHNETHERMANCERZEREVOR: return HighNethermancerZerevor;
+ case DATA_LADYMALANDE: return LadyMalande;
+ case DATA_VERASDARKSHADOW: return VerasDarkshadow;
+ case DATA_ILLIDARICOUNCIL: return IllidariCouncil;
+ case DATA_GAMEOBJECT_NAJENTUS_GATE: return NajentusGate;
+ case DATA_GAMEOBJECT_ILLIDAN_GATE: return IllidanGate;
+ case DATA_GAMEOBJECT_ILLIDAN_DOOR_R: return IllidanDoor[0];
+ case DATA_GAMEOBJECT_ILLIDAN_DOOR_L: return IllidanDoor[1];
+ case DATA_GAMEOBJECT_SUPREMUS_DOORS: return MainTempleDoors;
+ case DATA_BLOOD_ELF_COUNCIL_VOICE: return BloodElfCouncilVoice;
}
return 0;
@@ -222,69 +215,69 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
{
switch(type)
{
- case DATA_HIGHWARLORDNAJENTUSEVENT: Encounters[0] = data; break;
- case DATA_SUPREMUSEVENT: Encounters[1] = data; break;
- case DATA_SHADEOFAKAMAEVENT: Encounters[2] = data; break;
- case DATA_TERONGOREFIENDEVENT: Encounters[3] = data; break;
- case DATA_GURTOGGBLOODBOILEVENT: Encounters[4] = data; break;
- case DATA_RELIQUARYOFSOULSEVENT: Encounters[5] = data; break;
- case DATA_MOTHERSHAHRAZEVENT: Encounters[6] = data; break;
- case DATA_ILLIDARICOUNCILEVENT: Encounters[7] = data; break;
- case DATA_ILLIDANSTORMRAGEEVENT: Encounters[8] = data; break;
+ case DATA_HIGHWARLORDNAJENTUSEVENT: Encounters[0] = data; break;
+ case DATA_SUPREMUSEVENT: Encounters[1] = data; break;
+ case DATA_SHADEOFAKAMAEVENT: Encounters[2] = data; break;
+ case DATA_TERONGOREFIENDEVENT: Encounters[3] = data; break;
+ case DATA_GURTOGGBLOODBOILEVENT: Encounters[4] = data; break;
+ case DATA_RELIQUARYOFSOULSEVENT: Encounters[5] = data; break;
+ case DATA_MOTHERSHAHRAZEVENT: Encounters[6] = data; break;
+ case DATA_ILLIDARICOUNCILEVENT: Encounters[7] = data; break;
+ case DATA_ILLIDANSTORMRAGEEVENT: Encounters[8] = data; break;
}
if(data == DONE)
- {
+ {
SaveToDB();
- BossKilled++;
- }
- CheckInstanceStatus();
+ BossKilled++;
+ }
+ CheckInstanceStatus();
}
- void CheckInstanceStatus()
- {
- if(BossKilled >= 6)
- OpenDoor(TempleDoor, true);
- if(Encounters[0] == DONE)
- OpenDoor(NajentusGate, true);
- if(Encounters[2] == IN_PROGRESS)
- CloseDoor(ShadeOfAkamaDoor, true);
- else OpenDoor(ShadeOfAkamaDoor, true);
- if(Encounters[3] == IN_PROGRESS)
- {
- CloseDoor(TeronDoor, true);
- CloseDoor(CommonDoor, true);
- }else{
- OpenDoor(TeronDoor, true);
- OpenDoor(CommonDoor, true);
- }
- if(Encounters[4] == DONE)
- OpenDoor(GuurtogDoor, true);
- if(Encounters[6] == DONE)
- OpenDoor(MotherDoor, true);
- if(Encounters[7] == IN_PROGRESS)
- {
- CloseDoor(CouncilDoor, true);
- CloseDoor(SimpleDoor, true);
- }else{
- OpenDoor(CouncilDoor, true);
- OpenDoor(SimpleDoor, true);
- }
- }
+ void CheckInstanceStatus()
+ {
+ if(BossKilled >= 6)
+ OpenDoor(TempleDoor, true);
+ if(Encounters[0] == DONE)
+ OpenDoor(NajentusGate, true);
+ if(Encounters[2] == IN_PROGRESS)
+ CloseDoor(ShadeOfAkamaDoor, true);
+ else OpenDoor(ShadeOfAkamaDoor, true);
+ if(Encounters[3] == IN_PROGRESS)
+ {
+ CloseDoor(TeronDoor, true);
+ CloseDoor(CommonDoor, true);
+ }else{
+ OpenDoor(TeronDoor, true);
+ OpenDoor(CommonDoor, true);
+ }
+ if(Encounters[4] == DONE)
+ OpenDoor(GuurtogDoor, true);
+ if(Encounters[6] == DONE)
+ OpenDoor(MotherDoor, true);
+ if(Encounters[7] == IN_PROGRESS)
+ {
+ CloseDoor(CouncilDoor, true);
+ CloseDoor(SimpleDoor, true);
+ }else{
+ OpenDoor(CouncilDoor, true);
+ OpenDoor(SimpleDoor, true);
+ }
+ }
uint32 GetData(uint32 type)
{
switch(type)
{
- case DATA_HIGHWARLORDNAJENTUSEVENT: return Encounters[0];
- case DATA_SUPREMUSEVENT: return Encounters[1];
- case DATA_SHADEOFAKAMAEVENT: return Encounters[2];
- case DATA_TERONGOREFIENDEVENT: return Encounters[3];
- case DATA_GURTOGGBLOODBOILEVENT: return Encounters[4];
- case DATA_RELIQUARYOFSOULSEVENT: return Encounters[5];
- case DATA_MOTHERSHAHRAZEVENT: return Encounters[6];
- case DATA_ILLIDARICOUNCILEVENT: return Encounters[7];
- case DATA_ILLIDANSTORMRAGEEVENT: return Encounters[8];
+ case DATA_HIGHWARLORDNAJENTUSEVENT: return Encounters[0];
+ case DATA_SUPREMUSEVENT: return Encounters[1];
+ case DATA_SHADEOFAKAMAEVENT: return Encounters[2];
+ case DATA_TERONGOREFIENDEVENT: return Encounters[3];
+ case DATA_GURTOGGBLOODBOILEVENT: return Encounters[4];
+ case DATA_RELIQUARYOFSOULSEVENT: return Encounters[5];
+ case DATA_MOTHERSHAHRAZEVENT: return Encounters[6];
+ case DATA_ILLIDARICOUNCILEVENT: return Encounters[7];
+ case DATA_ILLIDANSTORMRAGEEVENT: return Encounters[8];
}
return 0;
@@ -319,8 +312,8 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
OUT_LOAD_INST_DATA(in);
std::istringstream stream(in);
stream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3]
- >> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7]
- >> Encounters[8];
+ >> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7]
+ >> Encounters[8];
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if(Encounters[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead.
Encounters[i] = NOT_STARTED;