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authorShauren <shauren.trinity@gmail.com>2017-05-16 22:16:21 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-16 22:16:21 +0200
commita12a34b1dce93b17dcb2978937ac00288949ae13 (patch)
tree81dc0776fe697795169497ec213f3790459b6095 /src/common/Collision/BoundingIntervalHierarchy.h
parentb421a5c0cbaf8acd8f1152c96ad7872cb8d7c9e3 (diff)
Core/Game: Include cleanup - removed G3D classes from packets
* Use our own Position class instead, with the coords written to packets being part of type
Diffstat (limited to 'src/common/Collision/BoundingIntervalHierarchy.h')
-rw-r--r--src/common/Collision/BoundingIntervalHierarchy.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/common/Collision/BoundingIntervalHierarchy.h b/src/common/Collision/BoundingIntervalHierarchy.h
index a80759f6cf7..0a2d2705b04 100644
--- a/src/common/Collision/BoundingIntervalHierarchy.h
+++ b/src/common/Collision/BoundingIntervalHierarchy.h
@@ -19,9 +19,9 @@
#ifndef _BIH_H
#define _BIH_H
-#include "G3D/Vector3.h"
-#include "G3D/Ray.h"
-#include "G3D/AABox.h"
+#include <G3D/Vector3.h>
+#include <G3D/Ray.h>
+#include <G3D/AABox.h>
#include "Define.h"