diff options
author | StormBytePP <stormbyte@gmail.com> | 2015-08-19 19:02:10 +0200 |
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committer | StormBytePP <stormbyte@gmail.com> | 2015-08-21 17:52:42 +0200 |
commit | 1d2aafd39bcb79a67357d198ce9b2345642fdd39 (patch) | |
tree | c32cf1c3717625c60da59c82ba5a4fca2530119a /src/common/Collision/DynamicTree.h | |
parent | 172293acee1607727ebd8070ab3e1390590d02a8 (diff) |
Core/Build: Merge common library and move database out of shared
Diffstat (limited to 'src/common/Collision/DynamicTree.h')
-rw-r--r-- | src/common/Collision/DynamicTree.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h new file mode 100644 index 00000000000..5e905323640 --- /dev/null +++ b/src/common/Collision/DynamicTree.h @@ -0,0 +1,64 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + +#ifndef _DYNTREE_H +#define _DYNTREE_H + +#include "Define.h" + +namespace G3D +{ + class Ray; + class Vector3; +} + +class GameObjectModel; +struct DynTreeImpl; + +class DynamicMapTree +{ + DynTreeImpl *impl; + +public: + + DynamicMapTree(); + ~DynamicMapTree(); + + bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, + float z2, uint32 phasemask) const; + + bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray, + const G3D::Vector3& endPos, float& maxDist) const; + + bool getObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1, + const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos, + float pModifyDist) const; + + float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const; + + void insert(const GameObjectModel&); + void remove(const GameObjectModel&); + bool contains(const GameObjectModel&) const; + int size() const; + + void balance(); + void update(uint32 diff); +}; + +#endif // _DYNTREE_H |