aboutsummaryrefslogtreecommitdiff
path: root/src/common/Collision/DynamicTree.h
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2018-04-07 00:25:00 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-07 21:36:14 +0200
commit2dadbda24ac1c2e6ff3dad650c7e25f4b3322342 (patch)
tree654ad62aaa66d12710a346e27d4ffd236bee4a27 /src/common/Collision/DynamicTree.h
parent5f897589f9b3d5677dc5d2382fcb7dd35696aaa7 (diff)
Revert "Core/Entities: Reduce the probability of units dropping under the map (#21322)"
This reverts commit 9e0faace9a5114fc2324c2c601ba943272e0d6ff.
Diffstat (limited to 'src/common/Collision/DynamicTree.h')
-rw-r--r--src/common/Collision/DynamicTree.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h
index aa7a4bb3d2a..9b7d5f15e20 100644
--- a/src/common/Collision/DynamicTree.h
+++ b/src/common/Collision/DynamicTree.h
@@ -51,7 +51,6 @@ public:
float pModifyDist) const;
float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
- float getCeil(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
void insert(GameObjectModel const&);
void remove(GameObjectModel const&);