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author | Shauren <shauren.trinity@gmail.com> | 2018-04-07 00:25:00 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2018-04-07 21:36:14 +0200 |
commit | 2dadbda24ac1c2e6ff3dad650c7e25f4b3322342 (patch) | |
tree | 654ad62aaa66d12710a346e27d4ffd236bee4a27 /src/common/Collision/DynamicTree.h | |
parent | 5f897589f9b3d5677dc5d2382fcb7dd35696aaa7 (diff) |
Revert "Core/Entities: Reduce the probability of units dropping under the map (#21322)"
This reverts commit 9e0faace9a5114fc2324c2c601ba943272e0d6ff.
Diffstat (limited to 'src/common/Collision/DynamicTree.h')
-rw-r--r-- | src/common/Collision/DynamicTree.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h index aa7a4bb3d2a..9b7d5f15e20 100644 --- a/src/common/Collision/DynamicTree.h +++ b/src/common/Collision/DynamicTree.h @@ -51,7 +51,6 @@ public: float pModifyDist) const; float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const; - float getCeil(float x, float y, float z, float maxSearchDist, uint32 phasemask) const; void insert(GameObjectModel const&); void remove(GameObjectModel const&); |