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authorSnapperRy <snapperryen@gmail.com>2016-06-10 21:03:30 +0200
committermik1893 <michele.roscelli@gmail.com>2016-06-10 20:03:30 +0100
commit2db9269ec1c06b5fccc45dc0a5b4f714f9b48804 (patch)
tree6f4e005e81015d363f7027c824dc91d2dd6a3760 /src/common/Collision/DynamicTree.h
parent19fa504ff5a51ded47f516640fc57deb6793547a (diff)
Core/Movement: interrupt a creature's current cast when fleeing for assistance, and (if spell is not castable while moving) when running random/fleeing movement generators. (#17271)
Also make sure the creature is alive before updating. Fixes #12823.
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