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| author | SnapperRy <snapperryen@gmail.com> | 2016-06-10 21:03:30 +0200 |
|---|---|---|
| committer | mik1893 <michele.roscelli@gmail.com> | 2016-06-10 20:03:30 +0100 |
| commit | 2db9269ec1c06b5fccc45dc0a5b4f714f9b48804 (patch) | |
| tree | 6f4e005e81015d363f7027c824dc91d2dd6a3760 /src/common/Collision/DynamicTree.h | |
| parent | 19fa504ff5a51ded47f516640fc57deb6793547a (diff) | |
Core/Movement: interrupt a creature's current cast when fleeing for assistance, and (if spell is not castable while moving) when running random/fleeing movement generators. (#17271)
Also make sure the creature is alive before updating.
Fixes #12823.
Diffstat (limited to 'src/common/Collision/DynamicTree.h')
0 files changed, 0 insertions, 0 deletions
